I want to use Flash member as interactive 3D texture.
When I copy Flash sprite image to texture (via copyPixels) a lose the alpha
channel of Flash movie.
theMember = member(1, 1)
pImage = image(380,600,32)
pImage.copyPixels((the stage).image, pImage.rect, sprite(flashsprite).rect)
theTexture2 = theMember.newTexture("flash2",#fromImageObject,pIm age)
theShader = member(1, 1).shader("flash_mat")
theShader.texture = theTexture2
theShader.useDiffuseWithTexture = 0
Help please how to prevent this (losing of flash transparency)?...