Ask a Question related to Macromedia Flash, Design and Development.
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Apache #1
flash games
I created some flash games in the last few weeks. I decided to use flash 5
for several reasons:
1. I didn't want to buy the mx package (at this moment)
2. I'm wondering how many people have flash after version 5 at this moment.
As far as I know most webbrowsers come with flash5 already installed instead
of MX.
3. I'm a little bit afraid of the learning curve, especially the authoring
environment macromedia uses I don't like.
Regards
Apache Guest
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here's one for you...a little late I know http://www.apneaevent.com/nrage ptol -
Eldon Donovan #2
Re: flash games
"Apache"
too bad... it's well worth the price and really it's a mandatory upgrade for> I created some flash games in the last few weeks. I decided to use flash 5
> for several reasons:
> 1. I didn't want to buy the mx package (at this moment)
serious flash developers or anyone who would like to learn to become a
serious flash developer. having it forces you to learn more and go farther
than you would otherwise. It's my experience with learning and teaching
people, that those who are not actively challenged, fall behind of their own
gravity.
moment.> 2. I'm wondering how many people have flash after version 5 at thisinstead> As far as I know most webbrowsers come with flash5 already installedIf you serve Flash 6 or higher you can update the viewer's flash player> of MX.
version automatically by calling the newer flash .cab file from the object
tag of your flash page.:
sample:
<object
classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"codebase="http://downloa
d.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,29,0"
width="880" height="550">
<param name="movie" value="myintro_1.swf>
<param name="quality" value="high">
<embed src="myintro_1.swf" quality="high"
pluginspage="http://www.macromedia.com/go/getflashplayer"
type="application/x-shockwave-flash" width="880" height="550"></embed>
</object>
Macromedia fully explains the concept's technical details here:
[url]http://www.macromedia.com/support/flash/ts/documents/cab_version_explan.htm[/url]
> 3. I'm a little bit afraid of the learning curve, especially the authoring
> environment macromedia uses I don't like.
Tell, that is the way people think who are about to be left in dust
wondering what happened as the flash market moves forward to future
versions...
they get so far behind the curve that if they ever do want to get up to
speed again, the task becomes far greater and far more intimidating than if
they had just kept up with the curve in the first place.
The notion of not wanting to learn the newer versions, not liking the new
environment because you are so used to the old one, just forestalls the
inevitable or worse, drives the final nail in the coffin of developing
future knowledge.
Go ahead and stay with flash five...
when people start telling you, " Oh, that just looks SO 5-years-ago."
maybe then you understand why it's important if your serious about the
future.
best of luck to you,
Eldon
Eldon Donovan Guest
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Adam Albright #3
Re: flash games
On Mon, 2 Aug 2004 14:28:40 -0700, "Eldon Donovan" <Eldon@eldon.net>
wrote:
I can second that. I used Flash 3 for some time, then got away from>
>"Apache"
>>>> I created some flash games in the last few weeks. I decided to use flash 5
>> for several reasons:
>> 1. I didn't want to buy the mx package (at this moment)
>too bad... it's well worth the price and really it's a mandatory upgrade for
>serious flash developers or anyone who would like to learn to become a
>serious flash developer. having it forces you to learn more and go farther
>than you would otherwise. It's my experience with learning and teaching
>people, that those who are not actively challenged, fall behind of their own
>gravity.
Flash altogether for years, then jumped to MX 2004 which is a good
deal beyond version 5, which was far beyond the now very limited
version 3 I was using. Ah progress. <wink>>
>>moment.>> 2. I'm wondering how many people have flash after version 5 at this>instead>> As far as I know most webbrowsers come with flash5 already installed>>> of MX.
>If you serve Flash 6 or higher you can update the viewer's flash player
>version automatically by calling the newer flash .cab file from the object
>tag of your flash page.:
>
>sample:
>
><object
>classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"codebase="http://downloa
>d.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,29,0"
>width="880" height="550">
> <param name="movie" value="myintro_1.swf>
> <param name="quality" value="high">
> <embed src="myintro_1.swf" quality="high"
>pluginspage="http://www.macromedia.com/go/getflashplayer"
>type="application/x-shockwave-flash" width="880" height="550"></embed>
></object>
>
>
>Macromedia fully explains the concept's technical details here:
>[url]http://www.macromedia.com/support/flash/ts/documents/cab_version_explan.htm[/url]
>
>>>> 3. I'm a little bit afraid of the learning curve, especially the authoring
>> environment macromedia uses I don't like.
>
>Tell, that is the way people think who are about to be left in dust
>wondering what happened as the flash market moves forward to future
>versions...
>they get so far behind the curve that if they ever do want to get up to
>speed again, the task becomes far greater and far more intimidating than if
>they had just kept up with the curve in the first place.
>
>The notion of not wanting to learn the newer versions, not liking the new
>environment because you are so used to the old one, just forestalls the
>inevitable or worse, drives the final nail in the coffin of developing
>future knowledge.
>
>
>Go ahead and stay with flash five...
>when people start telling you, " Oh, that just looks SO 5-years-ago."
>maybe then you understand why it's important if your serious about the
>future.
>
>
>best of luck to you,
>Eldon
Adam Albright Guest
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Eldon Donovan #5
Re: flash games
"Apache"> I'll probably *have* to look into mx sooner or later :)
you'll love it... Apache, check it out when you have time, you can do a lot
more in it.
BTW,
I posted the Object Classid incorrectly before. I posted 7,0,29,0 and it
should be 7,0,190 ... oops, sorry the correct tage looks like this...
___________
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.ca
b#version=7,0,19,0" width="880" height="560">
<param name="movie" value="../../flash/index_01n.swf">
<param name="quality" value="high">
<embed src="../../flash/index_01n" quality="high"
pluginspage="http://www.macromedia.com/go/getflashplayer"
type="application/x-shockwave-flash" width="880" height="560"></embed>
</object>
____________
one more thing...
if you want to experience what a visitor to a site experiences when they
auto update to Flash player 7.19 go to my site and check out this thing I am
building...
[url]http://www.sargenti.org/index_01a.html[/url]
I used the 7,0,19,0 object tag and ot forces you to update... I didn't
realize I didn't even have the latest...LOL
it made me reboot! bastage!
hahaha
anyway I was using the incorrect version of the tag...
try it and let me know how smooth the update goes...
you can also see some of the new transitions and stuff from MX2004 that
aren't in flash 5. LOL!
cheers m8s!
Eldon
Eldon Donovan Guest
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Apache #6
Re: flash games
So I heard :)
By the way here is something about encoding .swf files using base64 inside
an html file!
I'm curious if this would be a good way obfuscating stuff. I'm not sure if
all browsers support this trick though.
See here: [url]http://dev.psalterego.com/datauri/test.html[/url] (source available at
[url]http://dev.psalterego.com/datauri/[/url])
I'm also wondering what you guys think of those flash5 games I mentioned
before...
Sloyd: [url]http://www.liuhemen.org/extra/static/1/[/url] (a small puzzle)
Tyles: [url]http://www.liuhemen.org/extra/static/2/[/url] (a mahjongg-like game)
Regards,
Apache
Apache Guest
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Richard BUDD #7
flash games
any hints on how to get started designing flash games.
be easy on me.
Buddy
Richard BUDD Guest
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Stephen Mason #8
flash games
Im creatin a game in flash which will have an isometric view, im going to
use an array to make the tile based world and load the tiles. Ive got some
simple controls
u can zoom in and out and scroll around the tile world. My problem is that
when i do scroll or zoom it chugs like hell im going to try and create a
culling system for it
to see it this will help speed things up.
[url]http://www.worldkit.com/wk_indesign.asp[/url]
this is simliar to what i would like to acheive nice scrolling and zooming
with quiet a big area to scroll thru. Any one think that a culling system
has been used on this?
or any ideas how the nice controls have been acheived?
the file im using for the tile visual is a swf format and only 2kb in size,
ive looked in alot of places but cant find any where with recommendations on
file types and size for this sort of thing any suggestions?
if im not in the right place where wud b a good place to look or post?
any one know of any links to culling systems in flash cus im gona have to
build from the ground up :(
thanks in advance
Stephen Mason Guest



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