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Flashlight - Macromedia Director 3D

Hello All Of Director Users! Can I Ask For A Support? How can I make a Spotlight that has a texture on the model surface when the model is illuminated with the light? So the spotlight is looks like a light from a flashlight. (Like in the FPS games)...

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  1. #1

    Default Flashlight

    Hello All Of Director Users! Can I Ask For A Support?

    How can I make a Spotlight that has a texture on the model surface when the
    model is illuminated with the light? So the spotlight is looks like a light
    from a flashlight. (Like in the FPS games)

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    Fear2K Guest

  2. #2

    Default Re: Flashlight

    Here is a sample:
    http://www.director-online.com/havok/demos/demo-warehouse2.html
    http://www.director-online.com/havok/downloads/demos/FromMAX/warehouse.zip
    :smile;
    Nanomedia Guest

  3. #3

    Default Re: Flashlight

    [q]Originally posted by: Nanomedia
    Here is a sample:
    http://www.director-online.com/havok/demos/demo-warehouse2.html
    http://www.director-online.com/havok/downloads/demos/FromMAX/warehouse.zip
    :smile;[/q]

    That's a great Havok based example.
    Here is another real-time lighting SW3D example (this time the light color is
    controlled at runtime).
    http://necromanthus.com/Games/ShockWave/test/RTL.html
    If you want to emulate the flashlight cone "glow", all you need is a
    semi-transparent (blend=10...20) cone model
    attached to the light source.

    cheers



    necromanthus Guest

  4. #4

    Default Re: Flashlight

    thats a good looking character. I think Ive seen it somewhere before. nevertheless a good looking model
    tyree_2 Guest

  5. #5

    Default Re: Flashlight

    For Nanomedia & Necromanthus, thanks a lot for the support!

    But, I don't have the Havok Xtra, is Havok released the new Havok Xtra for Director 11?
    Fear2K Guest

  6. #6

    Default Re: Flashlight

    [q]Originally posted by: Fear2K
    For Nanomedia & Necromanthus, thanks a lot for the support!
    But, I don't have the Havok Xtra, is Havok released the new Havok Xtra for
    Director 11?[/q]

    Havok is supported in D10 (MX2004) and all the previous versions.
    In D11 it has been replaced with Ageia.
    In any case, for what you're trying to achieve, you don't need Havok or Ageia.

    cheers



    necromanthus Guest

  7. #7

    Default Re: Flashlight

    (the warehouse.zip posted by necromanthus), the demo was very good, but the light on the model surface isn't smooth. How can I make the light on a model surface looks smooth?
    Fear2K Guest

  8. #8

    Default Re: Flashlight

    [q]Originally posted by: Fear2K
    (the warehouse.zip posted by necromanthus), the demo was very good, but the
    light on the model surface isn't smooth. How can I make the light on a model
    surface looks smooth?[/q]

    In Shockwave 3D, realtime lighting means per vertex lighting.
    In other words, more vertices you have, better results you'll get.
    The girl from that RTL demo looks so good because the 3D model has 10,000
    polys.
    Unfortunately, you cannot use this level of detail for a character in a SW3D
    game.
    Unless you don't raise the system requirements to Core i7 and GTX280 ... lol

    cheers



    necromanthus Guest

  9. #9

    Default Re: Flashlight

    Can a light be masked?
    Fear2K Guest

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