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Richie Bisset #1
forcing a beginSprite
Hi All,
I'm usin the custom quicktime control slider behaviour at the moment.
The problem i'm having is that to work out the rate that the slider
moves a handler called mInitialise is called from the beginSprite
handler.
This works fine at first,but the client wanted the possibility to
click between video footage. Given the amount of footage it wasn't
feasible to do this with markers and as such when you click through
the videos, it just updates the member of sprite. as such, for all
subsequent videos after the first one the slider moves at the rate it
would need to for the first clip.
To rectify this i need, either, a method to force a begin sprite when
the member is changed, or, a means to call the mInitialise handler in
one script from another.
any help would be appreciated.
richie
Richie Bisset Guest
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Richie Bisset #2
Re: forcing a beginSprite
never mind, had a cup of coffee and realised sendSprite was what i was
looking for ;)
On Tue, 02 Dec 2003 14:16:58 +0000, Richie Bisset
<richie@rocket.nospam.co.uk> wrote:
>Hi All,
>
>I'm usin the custom quicktime control slider behaviour at the moment.
>The problem i'm having is that to work out the rate that the slider
>moves a handler called mInitialise is called from the beginSprite
>handler.
>
>This works fine at first,but the client wanted the possibility to
>click between video footage. Given the amount of footage it wasn't
>feasible to do this with markers and as such when you click through
>the videos, it just updates the member of sprite. as such, for all
>subsequent videos after the first one the slider moves at the rate it
>would need to for the first clip.
>
>To rectify this i need, either, a method to force a begin sprite when
>the member is changed, or, a means to call the mInitialise handler in
>one script from another.
>
>any help would be appreciated.
>
>richieRichie Bisset Guest



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