getting a layer multiply effect with Lingo

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  1. #1

    Default getting a layer multiply effect with Lingo

    Does anyone know (or know how to find out) how to use imaging Lingo to
    create a specific compositing effect... in my case, Multiply (like you do
    with layers in Photoshop)... there MUST be some kind of equation/method that
    can be duplicated to some degree using Lingo. From my limited understanding
    of the newest Lingo that deals with bitmaps, we have pixel level control of
    an image.

    At the following link, in the collumn titled Creator's Comments, they
    specifically mention creating the multiply effect with a "simple" algorithm.
    Rest assured i'll be doing my best to track them down, but until then, any
    ideas would be much appreciated.
    [url]http://www.commarts.com/ca/interactive/cai02/01_ia02.html[/url]

    VIDEO IDEAS 1100 Riverfront Parkway, Chattanooga, Tennessee 37402 Phone
    (423)894-2677 Fax (423) 267-7680 [url]www.videoideas.com[/url] Paul Weaver
    Designer/Animator [email]paulw@videoideas.com[/email]


    paul Guest

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  3. #2

    Default Re: getting a layer multiply effect with Lingo

    you might be limited to the application of a series of director score
    ink effects during copybits operations.

    you can preview such an effect by, applying an ink effect on stage,
    screen capturing it, the apply a dfferent ink setting the the captured
    image, simulated the series of ink uses possible ussing imageing lingo.
    JB Guest

  4. #3

    Default Re: getting a layer multiply effect with Lingo

    HI, :0)

    you could try [url]www.lingoworkshop.com[/url]

    I don't know the exact pages but luke has done some very good work on copying photoshop filters. Thats the closest you get really.

    there is a page on my site

    [url]http://www.geocities.com/hairybobby2000/whitelite.html[/url]

    this is a simple behavior which creates a white light effect. And using the add pin ink. personally I think this is a much better way to go because it uses the inks of director which are the equivalent of layer modes in photoshop.

    You have to really work with director and its components. Trying to mimics effects from other software packages can produce very slow results.

    good times










    HAIRYBOBBY - why didn't I choose a really cool name like the vulcanpimp

    [url]http://www.geocities.com/hairybobby2000[/url]

    Photograpghy section

    [url]http://www.geocities.com/hairybobby2000/px1.html[/url]

    Photoshop section

    [url]http://www.geocities.com/hairybobby2000/photo1.html[/url]
    hairybobby webforumsuser@macromedia.com Guest

  5. #4

    Default Re: getting a layer multiply effect with Lingo

    oh yeah, and if you use 3d you can achieve the multiply affect quite easily

    I forgotten the exact term but I think it comes under texturemode or blendmode constant. then you can use add replace abnd multiply straight off.



    HAIRYBOBBY - why didn't I choose a really cool name like the vulcanpimp

    [url]http://www.geocities.com/hairybobby2000[/url]

    Photograpghy section

    [url]http://www.geocities.com/hairybobby2000/px1.html[/url]

    Photoshop section

    [url]http://www.geocities.com/hairybobby2000/photo1.html[/url]
    hairybobby webforumsuser@macromedia.com Guest

  6. #5

    Default Re: getting a layer multiply effect with Lingo

    Thanx for the feedback everyone! I took a dive into the deep end of
    per-pixel manipulation and was astounded at how far i was able to get. When
    I take a corresponding pixel from two images, separate the R, G and B, and
    just do a simple Red1*Red2/255, it creates an EXACT duplicate of the image i
    get when i multiply a layer in photoshop. It was kinda creepy how perfectly
    it worked. And you all were correct, it takes longer depending on the images
    resolution of course.
    Thanx again! oh, and VulcanPimp woulda been cool... ;]
    -paul-

    "hairybobby" <webforumsuser@macromedia.com> wrote in message
    news:bgtbvq$lnh$1@forums.macromedia.com...
    > oh yeah, and if you use 3d you can achieve the multiply affect quite
    easily
    >
    > I forgotten the exact term but I think it comes under texturemode or
    blendmode constant. then you can use add replace abnd multiply straight off.
    >
    >
    >
    > HAIRYBOBBY - why didn't I choose a really cool name like the vulcanpimp
    >
    > [url]http://www.geocities.com/hairybobby2000[/url]
    >
    > Photograpghy section
    >
    > [url]http://www.geocities.com/hairybobby2000/px1.html[/url]
    >
    > Photoshop section
    >
    > [url]http://www.geocities.com/hairybobby2000/photo1.html[/url]

    paul Guest

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