getting at individual x, y, z values

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  1. #1

    Default getting at individual x, y, z values

    I'm sure this is something very basic but what lingo would I use to stop an
    object.once it's reached a certain point on a particular axis. For instance,
    if I have a car that's moving along a track and I want to prevent an
    attached camera from moving too far up or down along the y axis. How would I
    say:

    if yAxis > 200 then
    do nothing

    Nothing seems to be working for me.


    andrew Guest

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  3. #2

    Default Re:getting at individual x, y, z values

    You NEED to give the help file's 3D section a good read. Just writing yAxis is too vague. The yAxis of what? How can director figure out you mean the camera?

    One of the ways oculd be:

    if sprite(1).member.camera[1].transform.position.y > 200 then
    do nothing



    Medion webforumsuser@macromedia.com Guest

  4. #3

    Default Re: Re:getting at individual x, y, z values

    > You NEED to give the help file's 3D section a good read. Just writing
    yAxis is too vague. The yAxis of what? How can director figure out you mean
    the camera?
    >
    > One of the ways oculd be:
    >
    > if sprite(1).member.camera[1].transform.position.y > 200 then
    > do nothing
    This, and you can not tell a computer to do nothing. You can tell it to not
    do something. This would make more sense to a computer:

    if sprite(1).member.camera[1].transform.position.y < 200 then
    do something


    note to < instead of the >


    Aldo Hoeben Guest

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