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getting really anoid - Macromedia Director 3D

Hi there, I was wondering if anyone could look at this w3d file. It is located [L=here]http://home.comcast.net/~rneilen216/images/house_outer_shell.w3d[/L]. I have been posting in here previously with pretty much the same problem I currently having. Though I really haven't got a real staright answer and I started to assume that it had to be because I had I high level of spline patches that needed to be converted to polygons with my OBJ exporter tool that I downladed for my 3d software.Though I lowered the ammount of spline to polygons by making my model into several smaller models. This w3d file has ...

  1. #1

    Default getting really anoid

    Hi there,
    I was wondering if anyone could look at this w3d file. It is located
    [L=here]http://home.comcast.net/~rneilen216/images/house_outer_shell.w3d[/L]. I
    have been posting in here previously with pretty much the same problem I
    currently having. Though I really haven't got a real staright answer and I
    started to assume that it had to be because I had I high level of spline
    patches that needed to be converted to polygons with my OBJ exporter tool that
    I downladed for my 3d software.Though I lowered the ammount of spline to
    polygons by making my model into several smaller models.

    This w3d file has one model with lessor amount of objects as oppose to my
    entire scene as one model.. But still it is coming out poorly. The latest
    result as you look at this file, you will notice that some of the vertrices of
    the polygons are twisteed. Also please ignore the shaders of each group and
    the lights because as they do not get exported to the obj file. Meaning when
    you look at it, all the shaderlists are set to the default shockwave
    shaderlist. This is not my concern since I no how to reassign new shaderlist to
    my model. I am more concern why the vertrices of the polygons are getteing
    twisted or they cause the fill color of the polgons are not an even shade.
    Meaning if one shaderlist is set to be yellow, some the polygons that are
    assigned to that shader is yellow, and other polygons in the same shader are
    mudish yellow making it look like you can see where the polygon lines are
    located at.

    thanks
    Bob

    Roofy Guest

  2. #2

    Default Re: getting really anoid

    OK,
    I would understand maybe you don't understand what I was tring to say in last
    post, but I think that just taking the second to download my w3d file and
    import in director or studio max or what ever will explain everything to what I
    am talking about. I am really upset that I cant get my to look right, yet when
    I do things shape shifter they come out fine. The only reason why I am not
    doing this model in shape shifter is because I have the demo version which only
    allows me to save and export my files with up to 500 faces.

    [L=Once agiain here is the
    link]home.comcast.net/~rneilen216/images/house_outer_shell.w3d[/L]

    Roofy Guest

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