Go to movie from within 3D world

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  1. #1

    Default Go to movie from within 3D world

    Hello, I have been searching, without luck, to find some sort of documentation
    on how to trigger a go to movie behavior from within a 3D world using either
    collision detection or the location of a POV camera. For instance the user
    arrives at the edge of the 3D world and is automatically advanced to the next
    adjacent world. Can anyone help?

    John Craig Freeman Guest

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  3. #2

    Default Re: Go to movie from within 3D world

    Hi,

    use the collision modifier (easy) or ModelsUnderRay() (a bit more to learn,
    but more control)

    I assume you are new to 3D lingo so let's start with the collision modifier,
    it is OK for simpler apps

    Just add the modifier to the models you need to detect collision between

    use the AddModifier(#collision) function (see Help or
    [url]http://livedocs.macromedia.com/director/mx2004/release_update_en/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Director_MX_2004_Documentation& file=09_pr129.htm[/url]

    Then setup a collision callback, a good example is found here
    [url]http://www.macromedia.com/support/director/3d_lingo/collision_detection/index.html[/url]

    Kind regards,
    Thomas
    --
    9 years of development and education with Director 2D/3D
    Award at the Independent Games Festival: [url]www.terraformers.nu[/url]
    [url]http://www.pininteractive.com[/url]
    "John Craig Freeman" <webforumsuser@macromedia.com> wrote in message
    news:cuiqht$h14$1@forums.macromedia.com...
    > Hello, I have been searching, without luck, to find some sort of
    documentation
    > on how to trigger a go to movie behavior from within a 3D world using
    either
    > collision detection or the location of a POV camera. For instance the user
    > arrives at the edge of the 3D world and is automatically advanced to the
    next
    > adjacent world. Can anyone help?
    >

    Thomas Westin Guest

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