Ask a Question related to Macromedia Director 3D, Design and Development.
-
John Craig Freeman #1
Go to movie from within 3D world
Hello, I have been searching, without luck, to find some sort of documentation
on how to trigger a go to movie behavior from within a 3D world using either
collision detection or the location of a POV camera. For instance the user
arrives at the edge of the 3D world and is automatically advanced to the next
adjacent world. Can anyone help?
John Craig Freeman Guest
-
AWESOME MOVIE! << This free movie is about real situations and I give it a big thumbs-up!! º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º º
http://www.moviefever.com/movie121 << Awesome Movie! You can reply with your comments about the movie if you would like. -
control main movie from inside a movie clip
this has probably been discussed already but i couldn't find it, heck I may have already asked it. I have a movie clip with a button in it, when the... -
Having a loaded movie talk back to main timeline/movie?
Ok, here?s the situation: I have a main movie named ?scheduled_reports.swf?. It is made up of 12 frames. Each frame has an action to load a swf... -
2D map for a 3D world
you can calculate and scale the positions of your character simply taking only x and y position of it, create a map in 2d and positioning an avatar... -
Controlling Main movie from linked castmember movie
I have created a main parent movie DEMO.DIR. In the movie, I have placed another movie (OPTION.DIR) which is linked as an external castmember. ... -
Thomas Westin #2
Re: Go to movie from within 3D world
Hi,
use the collision modifier (easy) or ModelsUnderRay() (a bit more to learn,
but more control)
I assume you are new to 3D lingo so let's start with the collision modifier,
it is OK for simpler apps
Just add the modifier to the models you need to detect collision between
use the AddModifier(#collision) function (see Help or
[url]http://livedocs.macromedia.com/director/mx2004/release_update_en/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Director_MX_2004_Documentation& file=09_pr129.htm[/url]
Then setup a collision callback, a good example is found here
[url]http://www.macromedia.com/support/director/3d_lingo/collision_detection/index.html[/url]
Kind regards,
Thomas
--
9 years of development and education with Director 2D/3D
Award at the Independent Games Festival: [url]www.terraformers.nu[/url]
[url]http://www.pininteractive.com[/url]
"John Craig Freeman" <webforumsuser@macromedia.com> wrote in message
news:cuiqht$h14$1@forums.macromedia.com...documentation> Hello, I have been searching, without luck, to find some sort ofeither> on how to trigger a go to movie behavior from within a 3D world usingnext> collision detection or the location of a POV camera. For instance the user
> arrives at the edge of the 3D world and is automatically advanced to the> adjacent world. Can anyone help?
>
Thomas Westin Guest



Reply With Quote

