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  1. #1

    Default Re: Gravity problem

    Make the museum all on one level. Use quadri-dimensional doors to jump from
    one part of the museum to another. Change your collusion set up. Allow
    visitors to walk through walls. Use escalators.

    Why should a virtual world behave like a real one?

    openspark Guest

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  3. #2

    Default Re: Gravity problem

    your upstairs are builded from 1 unique model or a lot of models? (one for each step?)
    ensamblador Guest

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