HA! We've found a bug!!!

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  1. #1

    Default HA! We've found a bug!!!

    This is a bug. For real. If you want to test it yerself, do this:

    1. Start a new director project
    2.import a song
    3. import a w3d file
    4. give it a script like this:

    "On beginsprite me

    sound(2).play(member("song"))

    member("w3d").camera[1].fieldofview = 34.5

    end

    so far so good.

    Now, replace the song you've imported with a new one. Give it the same name as
    the first one. Open the script again for the W3d file and change something,
    like the volume exemple;

    "song(2).volume = 50" etc.

    Not, director will say something like:

    *"member("w3d").camera[1].fieldofview = 34?.5 number expected!"

    It appears that it can't handle decimals after this is done...
    :( WHAT THE Fk is happening? Our project is kinda ruined...daaamn

    Pelleyoo Guest

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  3. #2

    Default Re: HA! We've found a bug!!!

    Does it help to put the sound portions of the script into a different
    script? You can attach multiple scripts to a single sprite. Make one
    of them deal with the audio and the other one deal with the field of
    view and whatever else is going on.

    Also, there are quite a few ways to play sounds, try some different
    ones, like puppetSound, or using the sound channels instead of lingo to
    play them.
    Mike Blaustein Guest

  4. #3

    Default Re: HA! We've found a bug!!!

    I'm going way out on a limb here...

    I remember in a previous post you said you were from Sweden. I've had a
    handful of float number problems with users specifically from Sweden. I have no
    idea why, I just thought it was my company's computer setup.

    Do a search in the lingo forum for Sweden, and you'll find a post of mine from
    December 2004. Tell me if that looks similar to your issue...

    tedalde2 Guest

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