Havok Character Floating

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  1. #1

    Default Havok Character Floating

    Hello. I have a movie where biped character that walks along a flat plane. I
    am using the Havok behaviors for Character Controller, Collision Detection,
    Track Model, and Havok Physics (no HKE). My problem is that my biped's feet
    are floating quite aways above the ground. It pays attention to gravity and
    follows the terrain, but his feet are always the same distance above the ground
    instead of being on it. I am using a sphere proxy for my character and tried
    moving the character up (and down), in 3ds Max and then re-exporting the W3D
    file - but it's still exactly the same. What can I do to fix this?

    extol Guest

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  3. #2

    Default Re: Havok Character Floating

    another solution i use is to copy the code from the car drive tutorial on the
    havok dev site and use the havok function from here to drive you havok
    ball(charater) around. then in lingo on exit frame move the biped to the
    correct position with alittle adjusment for the ground. I was never able to
    use the character controller for anything. Making your own is the best way. I
    can post some code if you need it.
    good luck Chocjulio

    chocjulio33 Guest

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