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Havok Collision Detection - Macromedia Director 3D

For my project I need to detect multiple collisions on one object. To do this I have been attempting to use various bounding boxes and using a parent, child combination. It doesn't seem to work, if i move the object the other bounding box collisions do not work. The reason why i need to detect multiple collisions is because I am building an application where the user can build a pc and I need to detect when a motherboard for example is in the right position. To do this I need to detect collisions with different parts of the model ...

  1. #1

    Default Havok Collision Detection

    For my project I need to detect multiple collisions on one object. To do this
    I have been attempting to use various bounding boxes and using a parent, child
    combination. It doesn't seem to work, if i move the object the other bounding
    box collisions do not work. The reason why i need to detect multiple
    collisions is because I am building an application where the user can build a
    pc and I need to detect when a motherboard for example is in the right
    position. To do this I need to detect collisions with different parts of the
    model to find out if its in the right position. Has anyone had experience with
    something similar? I can't seem to find any information regarding multiple or
    hierarchical bounding boxes in director.

    Rastermaster Guest

  2. #2

    Default Re: Havok Collision Detection

    Rastermaster wrote:
    > The reason why i need to detect multiple
    > collisions is because I am building an application where the user can build a
    > pc and I need to detect when a motherboard for example is in the right
    > position.
    I can't help you about detecting multiple collison with Havoc. But may
    detecting the relative position (and orientation) to another object a
    workaround?
    bit burger Guest

  3. #3

    Default Re: Havok Collision Detection

    I've been having similar problems...see 'Group collision detection', although
    not using Havok.

    I can now catch a collision via 'setCollisionCallback' for each part of my
    object, but I'm having to check for the collision by each of the parts and then
    to reset the position transform for each part after the collision.

    This maybe an answer for you or hopefully someone will come up with a less
    clumsy solution...

    optics42 Guest

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    Default Re: Havok Collision Detection

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    Rastermaster Guest
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