There appears to be a significant memory leak when creating and deleting
rigid bodies. To illustrate the issue, you can set a timer to create and
delete rigid bodies on some frequency. In my case, I was doing it every
100ms. When you run the movie, memory leaks in chunks of ~350k a piece. This
is on a Windows XP PC running the havok XTRA 1.2.

Anybody have any suggestions?

Thanks,
Matt