Ask a Question related to Ruby, Design and Development.

  1. #1

    Default help me

    hi
    how are you
    my name is nagi ai akrii want to go from canada
    if you want to go w me can you came to the my hause
    if you not to come ww me caa me
    naig ai akri Guest

  2. #2

    Default Re: help me

    elahi jan wrote:
    > hi friend
    > plz send me the cd key of windows xp
    >
    > i am very thanks full to u and i am weating
    >
    > for urs respnse thanx again
    Its either on the computer if its an OEM licence or in the packaging you got
    when you purchased your copy of windows XP if its a full or upgrade licence.


    Robert Moir Guest

  3. #3

    Default Re: help me

    Walk to the nearest computershop, ask for a copy of Windows XP, give the
    salesman the money he is asking and you have a full licensed copy with a
    beautiful product key!!

    "elahi jan" <elahijan786@yahoo.com> wrote in message
    news:0a0101c34b86$31f5f790$a301280a@phx.gbl...
    > hi friend
    > plz send me the cd key of windows xp
    >
    > i am very thanks full to u and i am weating
    >
    > for urs respnse thanx again

    Blue Ice Guest

  4. #4

    Default Re: help me

    I wonder how long this message will exist...

    "Lluís" <buyaicia@eliminabasuraylelpunto.teleline.es> wrote in message
    news:eZcQXG5SDHA.2480@tk2msftngp13.phx.gbl...
    G0T0T-XXXXX-PAND8-XXXXX-C0PY0



    "elahi jan" <elahijan786@yahoo.com> escribió en el mensaje
    news:0a0101c34b86$31f5f790$a301280a@phx.gbl...
    > hi friend
    > plz send me the cd key of windows xp
    >
    > i am very thanks full to u and i am weating
    >
    > for urs respnse thanx again

    Blue Ice Guest

  5. #5

    Default Re: help me

    Please, read the cd key carefully. ;)

    "Blue Ice" <blue.ice@NOSPAMorange.nl> escribió en el mensaje news:NabRa.13275$F92.1457@afrodite.telenet-ops.be...
    > I wonder how long this message will exist...
    >
    > "Lluís" <buyaicia@eliminabasuraylelpunto.teleline.es> wrote in message
    > news:eZcQXG5SDHA.2480@tk2msftngp13.phx.gbl...
    > G0T0T-XXXXX-PAND8-XXXXX-C0PY0
    >
    >
    >
    > "elahi jan" <elahijan786@yahoo.com> escribió en el mensaje
    > news:0a0101c34b86$31f5f790$a301280a@phx.gbl...
    > > hi friend
    > > plz send me the cd key of windows xp
    > >
    > > i am very thanks full to u and i am weating
    > >
    > > for urs respnse thanx again
    >
    >
    Lluís Guest

  6. #6

    Default Re: help me

    Blue Ice wrote:
    > I wonder how long this message will exist...
    QU1TE-AWH1L-E15H0-U1DTH-1NKEH

    Read Lluis' "key" carefully.

    --
    --
    Rob
    MS MVP
    [url]http://www.robertmoir.co.uk[/url]


    Robert Moir Guest

  7. #7

    Default Re: help me

    Hopefully it will stay there...
    Of course, there is a small mistake in it...
    G0T0T-EHSH0-PAND8-UY0NE-C0PY0

    should be

    GOTOT-HESHO-PANDB-UYONE-COPY0

    >-----Original Message-----
    >I wonder how long this message will exist...
    >
    >"Lluís" <buyaicia@eliminabasuraylelpunto.teleline.es>
    wrote in message
    >news:eZcQXG5SDHA.2480@tk2msftngp13.phx.gbl...
    >G0T0T-XXXXX-PAND8-XXXXX-C0PY0
    >
    >
    >
    >"elahi jan" <elahijan786@yahoo.com> escribió en el mensaje
    >news:0a0101c34b86$31f5f790$a301280a@phx.gbl...
    >> hi friend
    >> plz send me the cd key of windows xp
    >>
    >> i am very thanks full to u and i am weating
    >>
    >> for urs respnse thanx again
    >
    >
    >.
    >
    Scott Guest

  8. #8

    Default Re: help me

    Lluis told me this himself... I haven't been paying that much attention,
    when I wrote the message... :-) But it is a good one, one to remember! ;-)

    "Robert Moir" <bofh@mvps.org> wrote in message
    news:OMzq5z7SDHA.3144@tk2msftngp13.phx.gbl...
    > Blue Ice wrote:
    > > I wonder how long this message will exist...
    >
    > QU1TE-AWH1L-E15H0-U1DTH-1NKEH
    >
    > Read Lluis' "key" carefully.
    >
    > --
    > --
    > Rob
    > MS MVP
    > [url]http://www.robertmoir.co.uk[/url]
    >
    >

    Blue Ice Guest

  9. #9

    Default HELP ME


    This is a multi-part message in MIME format
    --1e1161fc-1005-45ce-8699-56d82a9ae56d
    Content-Type: text/plain; charset=iso-8859-1
    Content-Transfer-Encoding: quoted-printable

    Dear Sir,
    Difficulties encountered in efforts to establish a business abroad
    necessitate
    this search for someone to assist me in securing and investing the sum of
    USD7.5 Million (Seven million five hundred thousand dollars)inherited from =
    my father's
    business
    reserve.
    I am the heir of a Zimbabwean family; my father was an agriculturist. He
    became
    rich from his old-aged investment in agriculture and later was victimized by
    President Robert Mugabe's land reform policy. He was assassinated by unknown
    gunmen for defending his land ownership and siding the minority white
    farmers.
    Before his death, my father foresaw the insecurity of both our lives and
    property then decided to deposit the above sum with a private finance and
    security firm in Europe. This money has become the only inherited property
    of
    our family since our home was burnt,and the farmlands and machines seized;
    yet
    the government and it's loyalists are bent on making life difficult for us.
    To summarise this traumatic story, my mother and I have decided to offer 15% =

    of
    the above sum to anyone who assists us to secure this funds overseas or 25%
    share for possible help on investing in any reliable venture.
    There are however some minimal cost involved in securing the release of this
    deposit from the present holding company.i do not intend to overburden you
    with
    these cost.but you must know beforehand that we will be sharing whatever
    cost
    involved in retrieving this deposit and putting it to beneficial use.
    if you would want to proceed under these terms,please reply for detailed
    information. if you do not accept my offer,please in good fate treat with
    utmost
    confidentiality . A quick reply with your name,telephone and fax numbers to
    for more confidential communication will be highly appreciated.
    Sincerely yours,
    Pete Ndlovu
    --1e1161fc-1005-45ce-8699-56d82a9ae56d--


    PETE NDLOVU Guest

  10. #10

    Default Re: HELP ME

    PETE NDLOVU graced us by uttering:
    > Dear Sir, Difficulties encountered in efforts to establish a
    > business abroad necessitate this search for someone to assist
    > me in securing and investing the sum of USD7.5 Million (Seven
    > million five hundred thousand dollars)inherited from = my
    > father's business reserve.
    >
    > I am the heir of a Zimbabwean family; ...
    Tim Hammerquist
    --
    Q: How many Pentium designers does it take to screw in a light bulb?
    A: 1.99904274017, but that's close enough for non-technical people.
    Tim Hammerquist Guest

  11. #11

    Default help me

    What factor when to publish Director project for Cd-rom and web use? I
    have created the projects in the Director Mx software. I need to what
    factors do I need to know.
    Thanks.
    kay Guest

  12. #12

    Default Re: help me

    You can find some useful tutorials in the macromedia site's tech notes

    [url]http://www.macromedia.com/support/director/[/url]


    This one link mention to the previous poster might be hepful

    minimum hardware playback platform
    [url]http://www.macromedia.com/support/director/how/expert/playback/index.html[/url]
    JB Guest

  13. #13

    Default help me

    hi all
    i export a w3d file from 3dmax7.0 and had no hke files.
    i import the w3d file to the cast in dmx
    add a havok physices scene insert > media element >havok physices scene
    drag the Havok Physics (Inserted HKE) behavior to the stage library
    >havok>setup>havok physics(Inserted HEK),configure
    drag the library >havok>setup>Make Fixed Rigid Body to the stage,configure
    drag the library >havok>setup>Make movable Rigid Body to the stage,configure

    next i play the movie but havok xtra warning appear

    warning : cannot create a convex rigid body from this model

    can anyone help me?

    -----------------------------------
    -----------------------------------
    property pSprite
    property pMember

    global gHavok

    property pModel

    property pFriction
    property pRestitution
    property pType
    property pFirst


    -----------------------------------
    -----------------------------------
    on beginSprite me

    pSprite = sprite( me.spriteNum )
    pMember = pSprite.member

    if voidP( pModel ) then pModel = "All"

    pFirst = true

    end


    -----------------------------------
    -----------------------------------
    on enterFrame me

    if pFirst then

    pFirst = false

    if( "All" = pModel ) then
    repeat with j = 1 to pMember.model.count
    if string( pMember.model[j] ) contains "model" then
    me.makeRigidBody( pMember.model[j].name )
    end if
    end repeat
    else
    me.makeRigidBody( pModel )
    end if

    end if

    end


    -----------------------------------
    -----------------------------------
    on makeRigidBody me, mdlName

    bConcave = offset( "Concave", pType )
    bSphere = offset( "Sphere", pType )
    bBox = offset( "Box", pType )

    if not getPos( pMember.model( mdlName ).modifier, #meshdeform ) then
    pMember.model( mdlName ).addModifier( #meshdeform )
    end if

    if( bConcave ) then
    rb = gHavok.makeFixedRigidBody( mdlName, false )
    else
    if( bSphere ) then
    rb = gHavok.makeFixedRigidBody( mdlName, true, #sphere )
    else
    if( bBox ) then
    rb = gHavok.makeFixedRigidBody( mdlName, true, #box )
    else
    rb = gHavok.makeFixedRigidBody( mdlName )
    end if
    end if
    end if

    rb.friction = pFriction
    rb.restitution = pRestitution

    return rb

    end


    -----------------------------------
    -----------------------------------
    on isOKtoAttach aScript, aSpriteType, aSpriteNum

    case aSpriteType of

    #Graphic:
    case sprite( aSpriteNum ).member.type of
    #shockwave3d:
    if aScript.getModels( sprite( aSpriteNum ).member, [] ).count > 0
    then
    return true
    else
    return false
    end if

    #text:
    if sprite( aSpriteNum ).member.displayMode = #mode3D then
    return true
    else
    return false
    end if
    end case

    #script:
    return false

    end case

    return false

    end


    -----------------------------------
    -----------------------------------
    on getPropertyDescriptionList aScript

    if the currentSpriteNum > 0 then

    tGPDList = [:]

    tList = []
    tList = aScript.getModels( sprite( the currentSpriteNum ).member, tList )

    tList.addAt(1, "All")

    if tList.count > 1 then

    tGPDList[#pModel] = \
    [\
    #comment:"Which model",\
    #format: #string,\
    #range: tList,\
    #default: tList[1]\
    ]

    else
    nothing
    --There is only one model in the member. So, don't offer a selection
    --as to which model to rotate.
    pModel = tList[1]
    end if

    tGPDList[#pRestitution] = \
    [\
    #comment:"Restitution",\
    #format:#float,\
    #default: 0.3\
    ]

    tGPDList[#pFriction] = \
    [\
    #comment:"Friction",\
    #format:#float,\
    #default: 0.3\
    ]

    tTypeList = ["Convex:Sphere", "Convex:Box", "Convex:Hull", "Concave"]
    tGPDList[#pType] = \
    [\
    #comment:"Type",\
    #format:#string,\
    #range:tTypeList,\
    #default: tTypeList[4]\
    ]

    return(tGPDList)

    end if

    end

    -----------------------------------
    -----------------------------------
    on getBehaviorToolTip aScript

    tString1 = "Creates fixed rigid bodies from 3D models" & RETURN & RETURN
    tString2 = "-" && "Type" && ":" && "Local Action" & RETURN
    tString3 = "-" && "Usage" && ":" && "Drop this onto a scene with physics"

    return tString1 & tString2 & tString3

    end


    -----------------------------------
    -----------------------------------
    on getBehaviorDescription aScript

    tString1 = "CREATES A FIXED RIGID BODY" & RETURN & RETURN & \
    "PARAMETERS:" & RETURN & \
    "- Model to create rigid body from" & RETURN & \
    "- Restitution" & RETURN & \
    "- Friction" & RETURN & \
    "- Type" & RETURN & \
    "PERMITTED SPRITE TYPES:" & RETURN & \
    "- Shockwave 3D"

    return tString1

    end


    -----------------------------------
    -----------------------------------
    on getModels me, aMember, aList

    repeat with j = 1 to aMember.model.count
    if string( aMember.model[j] ) contains "model" then
    aList.add( aMember.model[j].name )
    end if
    end repeat

    return aList

    end

    new3Duser Guest

  14. #14

    Default Re: help me

    sorry for the late answere but i think you just have to correct the line in the
    on makeRigidBody me, mdlName
    ...
    --for the convec havok model ---------------------------V
    rb = gHavok.makeFixedRigidBody( mdlName, false )

    this should work.

    hope i am right , and the aswere came not too late!

    hondo3000 Guest

  15. #15

    Default HELP ME

    Created a 3d model of a room in 3d max studio and exported it into director.
    However I need create a feature that will allow me to edit the colour of the
    room in director. I am trying to create a 3d room decorating software for a
    project. The user will be able to pick a colour and apply it to the model, all
    within director. Please can anybody direct me the best way to approach this
    problem. Tried everything to my knowledge, but keep failing miserably.

    uddini Guest

  16. #16

    Default Re: HELP ME

    You might find some helpful ideas [url]http://nonlinear.openspark.com/tips/3D/dragOverlay/[/url].
    openspark Guest

  17. #17

    Default Re: HELP ME

    the example specified is great and what am looking for, however can you indicate where the box is created in the coding. So I can modify the dimensions to make it look more like a room. Thanks
    uddini Guest

  18. #18

    Default Re: HELP ME

    on beginSprite, in the Drag Color Shader script:

    ??vResource = pMember.newModelResource("Box", #box)
    ??vModel = pMember.newModel("Box", vResource)

    openspark Guest

  19. #19

    Default Re: HELP ME

    Managed to edit the dimension of the box, but cannot move the box position on
    the stage. It always comes out on the center of the stage, will like to move
    it about in the world, but cannot find the correct coding for positioning. Can
    this be done? Additionally drawned more than one box in the world, however
    when I drag the colour over the shape all the shapes changes colour, how about
    will I go to change just one box colour. This will allow me to draw the walls
    of a room and paint each wall in different colour. Thankyou.

    uddini Guest

  20. #20

    Default Re: HELP ME

    Soon after i posted my last message I managed to move the object in the 3d
    world with this code:

    sprite(1).member.model("my model").transform.position = vector(0,0,0)

    All I need now is the secod part of my problem about changing just one box
    colour instead of all. Thankyou

    uddini Guest

Posting Permissions

  • You may not post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139