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Madgic webforumsuser@macromedia.com #1
Help on Rotate in 3D
I'm trying to get the camera to move and rotate to a set position over a number of keyframes. It does this when the mouse is run over another sprite. I'm calcuating the angle I want the camera to rotate though using the following line
locang = (endang - member(1).camera("camera01").transform.rotation)/speed
where endang is where I'm rotating to and locang and is the amount I want the camera to rotate in a single keyframe, speed is a determining factor in the time it takes to reach endAng. My problem is when dealing with angles over 90 degrees (i.e. vector(0,135,0)) the rotation of the camera goes out of control and cannot home into position. Can someone tell me what I'm missing?
(Works fine on any angles under 90)
Thanks
Mark
Madgic webforumsuser@macromedia.com Guest
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hairybobby webforumsuser@macromedia.com #2
Re: Help on Rotate in 3D
a good helpful way of using the camera in director is the pointat command. this is useful to aim at an item.
also try to use rotation rather than rotate. with rotate you can easily lose track of what your doing.
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