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HKE - must with havok behaviors? - Macromedia Director 3D

I'm new to Shockwave 3D but not to director Testing the havok behaviors, setting up scenes like the examples. Now, I'm using my own scenes from Lightwave(no HKE). I'm attaching Havok(no HKE) but I always get alot of errors when applying "character controller". "pCrb.friction" Is HKE a must? Any tips for the newbie :) I have the book "director mx 2004 games" but doesn't say much about havok behaviors. Thanks :)...

  1. #1

    Default HKE - must with havok behaviors?

    I'm new to Shockwave 3D but not to director

    Testing the havok behaviors, setting up scenes like the examples.
    Now, I'm using my own scenes from Lightwave(no HKE). I'm attaching Havok(no
    HKE) but I always get alot of errors when applying "character controller".
    "pCrb.friction"
    Is HKE a must? Any tips for the newbie :)
    I have the book "director mx 2004 games" but doesn't say much about havok
    behaviors.

    Thanks :)

    walfridson Guest

  2. #2

    Default Re: HKE - must with havok behaviors?

    you dont need the havok hke file. you can do everything with lingo, what you
    need is the lingo doentation of the havok xtra. you will not come very far,
    if you use the ready made behaviors. forget about their existence.

    the only way through this is to write your own scripts.

    do you have the havok lingo doentation?

    i visited one minute ago the [url]http://director-online.com/havok/xdev/docs.html[/url]



    hondo3000 Guest

  3. #3

    Default Re: HKE - must with havok behaviors?

    Yea you're right :)

    Simple movement stuff is simple but complex stuff like cars is too complicated for me :)
    walfridson Guest

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