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How attach animated object to the bone of character? - Macromedia Director 3D

First, excuse for my bad english. Hello. I'm trying to attach any animated object (or group) to the bone of animated character (Character studio). In 3dMax, I'm linked object directly to the bone, and all is Ok. But when I'm try to export W3D, i get two results: 1. If object was not grouped - bones animation of character is Ok and needed object follow the bone, but object animation is lost. 2. If object was grouped - bones animation of character is Ok, object group animation is Ok, but object group follow the node of character instead of bone ...

  1. #1

    Default How attach animated object to the bone of character?

    First, excuse for my bad english.
    Hello.
    I'm trying to attach any animated object (or group) to the bone of animated
    character (Character studio). In 3dMax, I'm linked object directly to the
    bone, and all is Ok. But when I'm try to export W3D, i get two results:
    1. If object was not grouped - bones animation of character is Ok and needed
    object follow the bone, but object animation is lost.
    2. If object was grouped - bones animation of character is Ok, object group
    animation is Ok, but object group follow the node of character instead of bone
    and change world position.
    Can I attach by lingo any model to the bone of character using bone Id or
    name? Or any other method?
    Excuse for my bad english again.

    Fastsilver Guest

  2. #2

    Default Re: How attach animated object to the bone of character?

    Hi there. I also have a similar problem but try this link
    [url]http://www.macromedia.com/devnet/mx/director/articles/char_anim.html#step7[/url]
    hope it helped. cheerz mate.
    redHotChiliPuppy Guest

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