How do I reset a center point?

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  1. #1

    Default How do I reset a center point?

    I have a mechanical arm model that I've imported into Director 8.5. It has 4
    nodes (or models): a base, a low arm, a top arm, and a bucket. I built the
    model in Blender and set the center point (or pivot point) of each node where
    it needs to be in order to animate correctly. When I import the model into
    director, the only pivot point that Director uses is the world center point. I
    can animate each node, but none of the models remember their specific pivot
    point regardless if I use #self or not. They all rotate around the world axis.
    My questions are these? Is it possible to reset the pivot point of a node
    once it's inside director? And since this is an arm that will be moving, how
    can I reset to a point that's not fixed? Or do I need to import each piece of
    the model in separately? That seems a big pain if I had a more complex model.
    Finally, does Director do this to all 3D packages or is it possibly in the
    conversion from Blender to a W3D file that I'm losing the pivot point info?

    cconcannon Guest

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  3. #2

    Default Re: How do I reset a center point?

    cconcannon wrote:
    > My questions are these? Is it possible to reset the pivot point of a node
    > once it's inside director? And since this is an arm that will be moving, how
    > can I reset to a point that's not fixed?
    [url]http://www.directordev.com/[/url] > Center Pivot Point

    Take a look at that script and see if it fit for your needs.

    C´ya
    --
    Agustín María Rodríguez | [email]agustin@OnWine.com.ar[/email] | [url]www.OnWine.com.ar[/url]

    Agustín María Rodríguez Guest

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