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cconcannon #1
How do I reset a center point?
I have a mechanical arm model that I've imported into Director 8.5. It has 4
nodes (or models): a base, a low arm, a top arm, and a bucket. I built the
model in Blender and set the center point (or pivot point) of each node where
it needs to be in order to animate correctly. When I import the model into
director, the only pivot point that Director uses is the world center point. I
can animate each node, but none of the models remember their specific pivot
point regardless if I use #self or not. They all rotate around the world axis.
My questions are these? Is it possible to reset the pivot point of a node
once it's inside director? And since this is an arm that will be moving, how
can I reset to a point that's not fixed? Or do I need to import each piece of
the model in separately? That seems a big pain if I had a more complex model.
Finally, does Director do this to all 3D packages or is it possibly in the
conversion from Blender to a W3D file that I'm losing the pivot point info?
cconcannon Guest
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Agustín María Rodríguez #2
Re: How do I reset a center point?
cconcannon wrote:
[url]http://www.directordev.com/[/url] > Center Pivot Point> My questions are these? Is it possible to reset the pivot point of a node
> once it's inside director? And since this is an arm that will be moving, how
> can I reset to a point that's not fixed?
Take a look at that script and see if it fit for your needs.
C´ya
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Agustín María Rodríguez | [email]agustin@OnWine.com.ar[/email] | [url]www.OnWine.com.ar[/url]
Agustín María Rodríguez Guest



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