Of course, the CPU matters. But it matters less than the GPU, the graphical
processing unit of the graphics card.
Here is what I wrote recently in a recent post:
There is no such thing as a 10,000 polygon limit for the Shockwave 3D engine.
However, depending upon the kind of app to be developped, you might set a
different polygon budget:
- 10,000: games (the goal is to reach 60 fps)
- 20,000: car visualization (the goal is to reach 30 fps)
- 50,000: rather still scene using cuts for navigation OR high end computer
target (the goal is to reach 15 fps)
Also, performances can be improved with segmentation and culling.
Best regards,
Karl Sigiscar.
[url]http://www.chromelib.com[/url]
Bookmarks