How to let objects in a cast member be a child of agroup(or a model) in another cast member?

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  1. #1

    Default How to let objects in a cast member be a child of agroup(or a model) in another cast member?

    I want to add a model to the scene. I try this code:
    member('world').newgroup('gr2')
    member('world').group('gr2').addchild(member('r2') .model(1)) After I ran the
    code, I found nothing was added to the group 'gr2'. I checked it in the debug
    mode. There was nothing at all in the group 'gr2'. I also tried the
    CloneModelFromCastMember(), but I found the method can not be used in group and
    model hierachy. However,when I use this code, models can be added to the
    scene: member('world').loadfile('r2.w3d',false,true) The r2.w3d is the
    model in the member 'r2' as above. But I do not want to use loadfile(), because
    I can not manage models with this method. How to let objects in a cast member
    be a child of a group(or a model) in another cast member?

    WrongAgain Guest

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  3. #2

    Default How to let objects in a cast member be a child of agroup(or a model) in another cast member?

    I want to add a model to the scene. I try this code:
    member('world').newgroup('gr2')
    member('world').group('gr2').addchild(member('r2') .model(1)) After I ran the
    code, I found nothing was added to the group 'gr2'. I checked it in the debug
    mode. There was nothing at all in the group 'gr2'. I also tried the
    CloneModelFromCastMember(), but I found the method can not be used in group and
    model hierachy. However,when I use this code, models can be added to the
    scene: member('world').loadfile('r2.w3d',false,true) The r2.w3d is the
    model in the member 'r2' as above. But I do not want to use loadfile(), because
    I can not manage models with this method. How to let objects in a cast member
    be a child of a group(or a model) in another cast member?

    WrongAgain Guest

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