How to stick transparent texture?

Ask a Question related to Macromedia Director 3D, Design and Development.

  1. #1

    Default How to stick transparent texture?

    I want to export a 3DMax scene to W3D, which has some transparent texture
    content(some trees).
    We know 3DMax use a common picture and a black-white mask picture to make
    transparent texture. But in this way, the W3D file exported has some ploblem on
    the transparent texture, the area that should be transparent is black!
    So I change the way of the textures of my trees in 3DMax. Now I use some TIF
    picturse with alpha . In this way, things are right in the W3D exporting report
    dialog. But when imported to Director, the textures become wrong again(area
    that should be transparent is black)!

    How to stick transparent texture in 3DMax and export it into W3D?
    And why it is different in 3DMax W3D exporting report dialog and in Director?

    WrongAgain Guest

  2. Similar Questions and Discussions

    1. How to stick texture to a mesh object?
      I write an instance by my comprehension. But it seems not right at all. It didn't work. My instance is in...
    2. create alpha transparent texture using lingo
      Hi all, I would like to create alpha channel transparent texture using grey scale picture from a cast member for alpha and using lingo ( not using...
    3. A portion of a texture/plane transparent...?
      I?m wondering if there?s a way to define an area of a texture or plane as transparent? Yes I know that using an image with an alpha channel can do...
    4. DECO_32.dll ...where do I stick it?
      G'day In response to missing component error message (at P'shop 6 startup in win XPpro) I downloaded the missing component DECO_32.dll (as directed...
    5. Cleaning stick
      Anyone know of a cleaning stick I saw on in 1 of the photo magazine. Outdoor photo. More info is needed before I buy on. Any help would be great...
  3. #2

    Default Re: How to stick transparent texture?

    Hi ... what's your name (btw).
    Use 24 bit PNG with transparent color (not transparent layer !).
    A simple method to get that is to use PhotoEditor (from MS Office) and to
    select the texture background's color (usually black, or any other dark color)
    as transparent color.
    If you render your scene in 3DSMax you'll get NO transparency, but after
    exporting the W3D file you'll get the expected result.
    cheers

    necromanthus Guest

  4. #3

    Default Re: How to stick transparent texture?

    As I stated in the Chrome Lib Support page:

    For textures with alpha channel, whether they are mapped on objects or
    displayed as overlays to render properly, you must force Shockwave 3D to
    render the textures in 32 bit mode. To this end, use the Texture Render Format
    behavior and set it up to RGBA8888 or in Lingo:
    member("scene").texture.("name").renderFormat = #RGBA8888

    Opacity masks are not supported by Shockwave 3D. If you setup an opacity mask
    in a channel in your 3D package, the alpha channel will not be exported. You
    must include the opacity mask in the texture. I.e, instead of having a 24 bit
    texture + an 8 bit opacity mask, you must create a 32 bit bitmap with an 8 bit
    alpha channel and map it as a texture on your model.

    Cheers,
    Karl.


    Newt99 Guest

  5. #4

    Default Re: How to stick transparent texture?

    I see, thanks!
    WrongAgain Guest

  6. #5

    Default Re: How to stick transparent texture?

    Remember an alpha channel can be used for three purposes:

    1- Giving a sharp shape to a texture (opacity mask)
    2- Giving a smooth shape to a texture (as for a lit light bulb)
    3- Creating a transparent texture (from 0 to 255)

    To create a transparent texture, you can save up memory space by using the
    shader blend property instead, however with less control, as with an alpha
    channel, the transparency level can vary within the texture (e.g a gradient or
    photo used as an alpha).

    Cheers,
    Karl.


    Newt99 Guest

  7. #6

    Default Re: How to stick transparent texture?

    To be exhaustive on the subject:

    Director accepts PSD files with alpha channels so you don't even have to
    export your 32 bit bitmaps to PNG, TARGA or TIFF format. You can import them
    directly (just drag'n'drop them from Explorer to the internal cast). Also,
    check out the Convert to Alpha standard Xtra feature in Macromedia Fireworks,
    which allow you to convert any image to an alpha channel.

    Cheers,
    Karl.


    Newt99 Guest

Posting Permissions

  • You may not post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139