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envirographics #1
How to stop two dissimilar lines fusing together
I started using FH10, having had FH9 create corupted files, I drew using pen
tool a grey line the end of which had to snap to the end of a purple line, but
it then bonded with it, becoming purple also. Selecting the original purple
line saw the former grey line also selected, thus they are one new path. I am
drawing roads, hundreds, never had this in FH9. How do I stop this from
happening ?
I have also been drawing with FH10 e.g. a line(road) coming up to a
roundabout, go round the roundabout and back to where it meets the roundabout,
as I get to that point it causes the node there to vanish, the path thus kicks
off to one side.
Why ? FH9 doesnt do this.
Envirographics
envirographics Guest
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~ shelly ~ #2
Re: How to stop two dissimilar lines fusing together
Hello!
I use FH10 to draw roadway maps as well, and I understand your frustration.
There are a few relatively easy ways to get around this:
1. USE LAYERS - draw different line types on their own layers (i.e. separate
minor roads, major roads, highways, boundaries). Then you can lock or turn off
the layers that contain the objects you don't want to join.
2. LOCK OBJECT - Before you begin drawing your new line, lock the line that
shares the same end point so that you cannot join the endpoints with the pen
tool. You can do this by right clicking on the object you want to lock, and
choose lock from the drop down.
3. If all else fails... add the end point just shy of where the other end
point is. Then click the new endopoint and drag it on top of the first one...
As far as you vanishing nodes go...I haven't noticed this problem. Are
referring to what happens when you hover over an existing node with the pen
tool and a minus sign (-) appears and deletes the point when you click on it?
Hope this helps!!
~shelly~
~ shelly ~ Guest
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envirographics #3
Re: How to stop two dissimilar lines fusing together
Shelly,
Hi, and welcome to any Macromedia tech support person reading these two
fundamental issues as they are a pain and I need a fix ! Thanks for the tips
Shelly.
By the way on one of the PC's tested at least, once the two paths on different
layers and with different attributes bond, there is no undo for that, ctrl Z
nothing, edit >undo greyed out , so undoing any previous moves let alone that
unwanted bond is lost. THIS IS UNREAL FOR A SERIOUS PROGRAM !
I have different roads on different layers so its not that...and find myself
editing the other road or roads as well whilst placing a new road so all must
be movable so locking layers is not feasible especially as clicking on an
object on a locked layer does not display the layer its on, and its not always
obvious which layer it should be on so I then spend time unlocking the likely
candidates. Layers no longer shoot to the layer the activated object is on, so
I need to scroll up and down what can be as many as 70 or more layers....my
maps are complex !.
It is impractical to lock objects as the speed at which I am drawing roads is
fast, I have literally thousands of objects drawn and thousands to do, that
would mean locking prior to coming up to a shape, and I dont know which object
will require it in advance, so interupting my draw speed twice, once to stop
and lock the object, then again afterwards to unlock it, this would double the
keyboard moves and tool moves, its enough trying to draw all these roads as it
is !
I could draw these roads very fast with FH7 and 9. Anything that adds to what
it takes to draw a simple line is impractical for me, to be honest such basics
shouldnt have been tampered with by the developers anyway.
The click short, get arrow tool and drag to other may be the best bet.
I am finding also that my pen tool at every click reverts fleetingly to the
egg timer, yet if I open this map into FH9 its instant. also clicking magnifier
sees a second pause before working yet FH9 instant, did you find FH10 like this
on very busy work. My PC is 3.2GHz 2Gb ram 256MB graphics card MatroxG550 and
is bloody fast !
The jumping nodes...I reckon its global as it does it on three totally
different PC's and OS's. Example...launch FH10, go new page and lets draw an
archers arrow, start at the base of the shaft, click and further above click,
now go lower left a little for the first barb, click, now up to arrow
tip..click..now lower right for the other 'barb' click ..and back to top of
shaft..click and the node there shoots out to left so you get a diamond of
sorts.
I had hoped there was a tick box called PATH JOINS WITH DISSIMILAR PATH that I
could untick. Cant see why the design team should introduce this into FH10 and
then want this as an always on function. :-(
Envirographics
envirographics Guest
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Martin Gamache #4
Re: How to stop two dissimilar lines fusing together
Running FHMX and FH9 on both a win 2000 and a win XP machine to do
cartography work. I have not seen this behaviour on either OS and in either
versions. I skipped FH10 entirely as it was widely reported to be a pile of
hot MM crap. Your comments seem to further confirm it . Any reason why you
need to use FH10? Any option to upgrade to MX? I think FH9 is probaly the
stablest of all 3. Having said that I've been doing most of my cart work in
Ilustrator over the last few months.
mg
"envirographics" <webforumsuser@macromedia.com> wrote in message
news:cgftl2$82p$1@forums.macromedia.com...pen> I started using FH10, having had FH9 create corupted files, I drew usingbut> tool a grey line the end of which had to snap to the end of a purple line,purple> it then bonded with it, becoming purple also. Selecting the originalI am> line saw the former grey line also selected, thus they are one new path.roundabout,> drawing roads, hundreds, never had this in FH9. How do I stop this from
> happening ?
>
> I have also been drawing with FH10 e.g. a line(road) coming up to a
> roundabout, go round the roundabout and back to where it meets thekicks> as I get to that point it causes the node there to vanish, the path thus> off to one side.
> Why ? FH9 doesnt do this.
> Envirographics
>
Martin Gamache Guest



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