How to stop two dissimilar lines fusing together

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  1. #1

    Default How to stop two dissimilar lines fusing together

    I started using FH10, having had FH9 create corupted files, I drew using pen
    tool a grey line the end of which had to snap to the end of a purple line, but
    it then bonded with it, becoming purple also. Selecting the original purple
    line saw the former grey line also selected, thus they are one new path. I am
    drawing roads, hundreds, never had this in FH9. How do I stop this from
    happening ?

    I have also been drawing with FH10 e.g. a line(road) coming up to a
    roundabout, go round the roundabout and back to where it meets the roundabout,
    as I get to that point it causes the node there to vanish, the path thus kicks
    off to one side.
    Why ? FH9 doesnt do this.
    Envirographics

    envirographics Guest

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  3. #2

    Default Re: How to stop two dissimilar lines fusing together

    Hello!
    I use FH10 to draw roadway maps as well, and I understand your frustration.
    There are a few relatively easy ways to get around this:

    1. USE LAYERS - draw different line types on their own layers (i.e. separate
    minor roads, major roads, highways, boundaries). Then you can lock or turn off
    the layers that contain the objects you don't want to join.
    2. LOCK OBJECT - Before you begin drawing your new line, lock the line that
    shares the same end point so that you cannot join the endpoints with the pen
    tool. You can do this by right clicking on the object you want to lock, and
    choose lock from the drop down.
    3. If all else fails... add the end point just shy of where the other end
    point is. Then click the new endopoint and drag it on top of the first one...

    As far as you vanishing nodes go...I haven't noticed this problem. Are
    referring to what happens when you hover over an existing node with the pen
    tool and a minus sign (-) appears and deletes the point when you click on it?


    Hope this helps!!
    ~shelly~

    ~ shelly ~ Guest

  4. #3

    Default Re: How to stop two dissimilar lines fusing together

    Shelly,
    Hi, and welcome to any Macromedia tech support person reading these two
    fundamental issues as they are a pain and I need a fix ! Thanks for the tips
    Shelly.

    By the way on one of the PC's tested at least, once the two paths on different
    layers and with different attributes bond, there is no undo for that, ctrl Z
    nothing, edit >undo greyed out , so undoing any previous moves let alone that
    unwanted bond is lost. THIS IS UNREAL FOR A SERIOUS PROGRAM !
    I have different roads on different layers so its not that...and find myself
    editing the other road or roads as well whilst placing a new road so all must
    be movable so locking layers is not feasible especially as clicking on an
    object on a locked layer does not display the layer its on, and its not always
    obvious which layer it should be on so I then spend time unlocking the likely
    candidates. Layers no longer shoot to the layer the activated object is on, so
    I need to scroll up and down what can be as many as 70 or more layers....my
    maps are complex !.

    It is impractical to lock objects as the speed at which I am drawing roads is
    fast, I have literally thousands of objects drawn and thousands to do, that
    would mean locking prior to coming up to a shape, and I dont know which object
    will require it in advance, so interupting my draw speed twice, once to stop
    and lock the object, then again afterwards to unlock it, this would double the
    keyboard moves and tool moves, its enough trying to draw all these roads as it
    is !
    I could draw these roads very fast with FH7 and 9. Anything that adds to what
    it takes to draw a simple line is impractical for me, to be honest such basics
    shouldnt have been tampered with by the developers anyway.

    The click short, get arrow tool and drag to other may be the best bet.

    I am finding also that my pen tool at every click reverts fleetingly to the
    egg timer, yet if I open this map into FH9 its instant. also clicking magnifier
    sees a second pause before working yet FH9 instant, did you find FH10 like this
    on very busy work. My PC is 3.2GHz 2Gb ram 256MB graphics card MatroxG550 and
    is bloody fast !

    The jumping nodes...I reckon its global as it does it on three totally
    different PC's and OS's. Example...launch FH10, go new page and lets draw an
    archers arrow, start at the base of the shaft, click and further above click,
    now go lower left a little for the first barb, click, now up to arrow
    tip..click..now lower right for the other 'barb' click ..and back to top of
    shaft..click and the node there shoots out to left so you get a diamond of
    sorts.

    I had hoped there was a tick box called PATH JOINS WITH DISSIMILAR PATH that I
    could untick. Cant see why the design team should introduce this into FH10 and
    then want this as an always on function. :-(

    Envirographics

    envirographics Guest

  5. #4

    Default Re: How to stop two dissimilar lines fusing together

    Running FHMX and FH9 on both a win 2000 and a win XP machine to do
    cartography work. I have not seen this behaviour on either OS and in either
    versions. I skipped FH10 entirely as it was widely reported to be a pile of
    hot MM crap. Your comments seem to further confirm it . Any reason why you
    need to use FH10? Any option to upgrade to MX? I think FH9 is probaly the
    stablest of all 3. Having said that I've been doing most of my cart work in
    Ilustrator over the last few months.

    mg






    "envirographics" <webforumsuser@macromedia.com> wrote in message
    news:cgftl2$82p$1@forums.macromedia.com...
    > I started using FH10, having had FH9 create corupted files, I drew using
    pen
    > tool a grey line the end of which had to snap to the end of a purple line,
    but
    > it then bonded with it, becoming purple also. Selecting the original
    purple
    > line saw the former grey line also selected, thus they are one new path.
    I am
    > drawing roads, hundreds, never had this in FH9. How do I stop this from
    > happening ?
    >
    > I have also been drawing with FH10 e.g. a line(road) coming up to a
    > roundabout, go round the roundabout and back to where it meets the
    roundabout,
    > as I get to that point it causes the node there to vanish, the path thus
    kicks
    > off to one side.
    > Why ? FH9 doesnt do this.
    > Envirographics
    >

    Martin Gamache Guest

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