I'm writing a carbonized game in C for OS9 and OSX. When the game
starts, I hide the cursor (HideCursor()). When the game is paused, I
show the curosr (ShowCursor()). So far so good.
But, in OSX, while the game is playing, the cursor (while invisible)
might stray into the area of the screen where the Dock resides...and if
so, the cursor becomes visible. When the cursor moves back into my game
window, though, I'd like to make it invisible again.
So, in my main event loop, I'd like to have a little code that says "if
the game ...