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  1. #1

    Default Importing 3d

    hey guys,
    im interested in making a 3d walk throuhg in director with constraints, eg.
    you walk around using the arrow keys but when u hit a wall u cant move any more,

    i have so far: the walk through, user controls the camera and walks threw a
    scene using the arrow keys

    wat i would like to do: add a character made in 3dsmax to walk the scene and
    as you use the arrow keys the head moves up and down, also add contraints,

    problems: i imported the scene and the character and i dont know how to make
    the 2 different imports as 1 scene, the character either can overlap the
    building or the building will overlap the character, also adding the animation
    on the character so when up arrow is pressed it animates.

    i dont know if this is the right place to ask but please if anyone knows of a
    tutorial or can help please do so. ive searched everywhere and cant find
    nothing.

    Baleric Guest

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  3. #2

    Default Re: Importing 3d

    Well,
    First off, to detect if the character has collided into any object, you could
    use Havok. There are 2 ways you can do this. Max has a plug-in for Havok, and
    with it should be some tutorials included. The second way is to program
    collision detection with lingo. The only problem is that Havoc is not supported
    any more and I am not sure if you can find any tuts for lingo. However, if it
    is still in print, a book called "Director 8.5 Special Edition", published by
    Que, included some simple lingo code on collision detections such as how to
    load Havoc, and using the basic Director Primitive Objects as examples.

    As for the character to walk, you first need to create the animation in your
    3d app. You then export just that character with its animations included. Then,
    in Director, you import your scene as one cast member, and then import your
    character as another seperate cast member. Next, you need to create a new 3d
    cast member with nothing in it, and in lingo, you need to reset the world of
    this empty 3d cast member, and then you also need to preload the 3d scene and
    the character before you can clone them into the empty 3d cast member. Once the
    2 3d cast members are preloaded, you then use the command clonemodelcastmember,
    or something like that, I would have to look it up later considering I am not
    on my computer at home.

    Roofy Guest

  4. #3

    Default Re: Importing 3d

    Roofy is right.

    To Baleric : Please send your email to me : [email]binhjustin123@yahoo.com[/email] , I will
    send you source code and demo of a simple game : clone character from w3d to
    3D scene and control character in that 3D scene.

    DocCoBinh Guest

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