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importing models - Macromedia Director 3D

hi any one have idea on how to import models form one 3d object to another 3d object i tried using member(whichCastmember).node(whichParentNode).addC hild(member(whichCastmember).n ode(whichChildNode) {,#preserveWorld}) but it is giving "Value out of range" (-2147219496 ) error. mu objective is show a model in one 3d world which the user selected in another 3d world. any suggestions please thanx in advance...

  1. #1

    Default importing models

    hi
    any one have idea on how to import models form one 3d object to another 3d
    object
    i tried using

    member(whichCastmember).node(whichParentNode).addC hild(member(whichCastmember).n
    ode(whichChildNode) {,#preserveWorld})

    but it is giving "Value out of range" (-2147219496 ) error.

    mu objective is show a model in one 3d world which the user selected in
    another 3d world.
    any suggestions please

    thanx in advance

    knrkishore Guest

  2. #2

    Default Re: importing models

    In fact, "whichCastmember" is the SAME cast member.
    Use cloneModelFromCastmember first of all.
    necromanthus Guest

  3. #3

    Default Re: importing models

    thanx
    i tried , it is working fine for models which are created in director using
    3dlingo for creatin basic primitives..
    it is not importing models created in 3d max.
    what might be the problem?
    and also how can i import groups from another 3d world




    knrkishore Guest

  4. #4

    Default Importing models

    I am trying to create a game in director but I am having difficulties with
    this. I was wondering if anyone could tell me if director can handle 3d models
    with a high polygon count? I have one model that has 86,000 polygons and when
    I import it into director it crashes. Can anyone shed some light on this for
    me please.

    Mary-Cate Guest

  5. #5

    Default Re: Importing models

    Conventional wisdom sets a polygon budget of 10k, but I've gotten away with
    quite a bit higher. It's largely machine dependent. As a matter of fact we
    tried one highly detailed piece w/ a 111,260 poly model... ran like crap. But
    then again we were doing lots of picking and levels of visibility and whatnot.
    We wound up going with a far less detailed model of about 35k, ran great.

    Your crash may not be due to poly count at all but some other issue; for
    instance if you've got bones animation that's not been grouped properly (as far
    as Director is concerned) in your modeling program prior to export Director
    will often crash on import.

    Ex Guest

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