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#inker silhouette thickness - Macromedia Director 3D

Hey. I?m using the #inker modifier and I was wondering if it was possible to increase the silhouette thickness. I?m asking because this property does not appear in the lingo reference. If there is no such property, is there a way around it? Thanks....

  1. #1

    Default #inker silhouette thickness

    Hey.
    I?m using the #inker modifier and I was wondering if it was possible to
    increase the silhouette thickness.
    I?m asking because this property does not appear in the lingo reference.
    If there is no such property, is there a way around it?
    Thanks.

    gjab13 Guest

  2. #2

    Default Re: #inker silhouette thickness

    i am very interested in this topic!

    only thing i found are three propertys which i could not access, if somebody
    has any idea about it i would be glad to hear more about.

    here is a screenshot where you can see the propertys lineSize, antialias,
    lineAlpha:
    [url]http://kisd.de/~lutz/crap/inker_propertys.gif[/url]

    there you see that there is something going on with the undoented
    "nextshader" property. if somebody knows how to use this, i would be glad to
    hear about...

    by looking into the web i found this thing here, its related to the access of
    the "nextshader" and two undoented toon modifiers.
    [url]http://www.director3d.de/2002/12/22.html[/url]

    g!

    hondo3000 Guest

  3. #3

    Default Re: #inker silhouette thickness

    Interesting.
    That lineSize property doesn?t seem to work though.
    I wonder if there is another undoented inker modifier like there is for
    toon.

    I had this crazy idea: something that might inrease the thickness of the line
    is chaining two inker shaders, one with lineOffset=100 and the other with the
    lineOffset=-100. I have tried but I haven?t been able to chain both shaders. I
    might be doing something wrong.

    The style I?m looking to acomplish is like the one on this car game:
    [url]http://www.mofunzone.com/online_games/where_iz_matiz.shtml[/url]
    Notice the thickness of the silhouette. I also noticed that this size
    increases when the camera gets closer to the car, son I think they might have
    done this in another way.

    Any ideas?

    gjab13 Guest

  4. #4

    Default Re: #inker silhouette thickness

    I think I got it.
    Check this out: [url]http://www.station-zero.com/medion/demos/custom_toon.html[/url]
    But I?m still not able to do that in Maya.
    Does anyone know how to "inflate" a model in Maya?
    gjab13 Guest

  5. #5

    Default Re: #inker silhouette thickness

    Ok, I finally got it working.
    In Maya I made a red cube and then I duplicated it and scaled the copy so it
    would be a little bit larger.
    I assigned a black shader to the copy and reversed it?s normals.
    So now I have a red cube inside a black cube with the normals pointing inwards.
    When you export to Shockwave3D you see only a black cube; you can?t see the
    red one (which is inside). This is because when you export from Maya, "back
    face culling" is turned off. That is, you can see both sides of a polygon.
    So all you have to do is import the file into Director and add this piece of
    code: pModel.visibility = #front
    This turns "back face culling" on and ensures that only the front of a polygon
    is seen.
    Enjoy!
    And thanks to [url]http://www.station-zero.com[/url] for that article.

    gjab13 Guest

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