Interactive bones animation in Shockwave

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  1. #1

    Default Interactive bones animation in Shockwave

    What I want is to be able to apply different animations on a model exported
    from 3DS Max, depending on user input.

    From what I have gathered, there are mainly two ways of doing this. You can
    either export the model with all the animations, one after another in a single
    timeline, and then separate them with Lingo.
    The other way is to export a static model (i.e. everything but the animation),
    export the animations separately, and then apply them in Director somehow.

    I have no problems exporting in these two ways, but I'm clueless when it
    comes to separating the animations, or applying them to a static model.
    If someone could point me in the right direction, or post a link to a tutorial
    covering this, I would be very grateful.

    Cheers, Johan

    Sodasurfer Guest

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  3. #2

    Default Re: Interactive bones animation in Shockwave

    [url]http://www.macromedia.com/support/director/work_3d/playing_animations/playing_animations03.html[/url]
    simple enough ...
    necromanthus Guest

  4. #3

    Default Re: Interactive bones animation in Shockwave

    Yep, thanks a bunch!
    Sodasurfer Guest

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