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Sodasurfer #1
Interactive bones animation in Shockwave
What I want is to be able to apply different animations on a model exported
from 3DS Max, depending on user input.
From what I have gathered, there are mainly two ways of doing this. You can
either export the model with all the animations, one after another in a single
timeline, and then separate them with Lingo.
The other way is to export a static model (i.e. everything but the animation),
export the animations separately, and then apply them in Director somehow.
I have no problems exporting in these two ways, but I'm clueless when it
comes to separating the animations, or applying them to a static model.
If someone could point me in the right direction, or post a link to a tutorial
covering this, I would be very grateful.
Cheers, Johan
Sodasurfer Guest
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necromanthus #2
Re: Interactive bones animation in Shockwave
[url]http://www.macromedia.com/support/director/work_3d/playing_animations/playing_animations03.html[/url]
simple enough ...
necromanthus Guest
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