Inverse of model(s)UnderLoc?

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  1. #1

    Default Inverse of model(s)UnderLoc?

    I'd really like a function that returns the point in the image plane to which a
    point on a 3D object will be projected. For instance, given a point on a
    sphere in a 3D scene, what would be the _mouse.locH and _mouse.locV when then
    mouse is directly over that point? For the inverse problem, we have
    model(s)UnderLoc. But there doesn't appear to be a function for my problem.
    Since 3D objects exist in a space for which there appears to be no linear
    transform into the space of the image plane, I'm having trouble computing for
    this point.

    Any help would be greatly appreciated.


    veganMalcontent Guest

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  3. #2

    Default Re: Inverse of model(s)UnderLoc?

    Check the worldSpaceToSpriteSpace() Lingo instruction.


    Karl Sigiscar Guest

  4. #3

    Default Re: Inverse of model(s)UnderLoc?

    Sweet, that does it. Thanks!

    veganMalcontent Guest

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