In my experience it's slower than using modelsUnderRay. If all your doing is
trying to detect collisions use modelsUnderRay and some proxy geometry. But
of course if you need cool real-world-style bouncing and such, then go with
Havok.
Steve
"mickybhai" <webforumsusermacromedia.com> wrote in message
news:ccejr8$oui$1forums.macromedia.com...techniques such as modelsunderray for detecting rigid bodies..........> hi
>
> Does havok usage in director 3d gives better performance than using usual>
Bookmarks