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LeeD #1
keyframe animation detected on a resource that will marge -this animation willbe lost
hi,
sorry for the question but need a quick fix for it.
i am exporting from max 5, a quick animation of a shark tail moving but on
export i am getting this message:
keyframe animation detected on a resource that will marge -this animation
willbe lost: bone04
keyframe animation detected on a resource that will marge -this animation
willbe lost: bone02
ive read up on this and tried grouping the models, grouping the bones
individual bones etc...
i am using
one model with
five ik bones with
four frames of animation
using the physique modifier.
i am using exporter 3, max 5.
any help would be great,
cheers
lee
LeeD Guest
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LeeD #2
animation working but it not attached after export + the bones are visable
hi,
umm..i can now get the animaion to export, but in max the model is attaching
to the bones, but on exporting it detached!, plus the bones are visable.
i am not a 3d animator - just trying to get a uni project sorted
please any help - or know where i chould get it
cheers
lee
LeeD Guest
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flashjedi webforumsuser@macromedia.com #3
Re:animation working but it not attached after export + the bones are visable
I've never heard of "exporter 3". Where did you find this? What modifier are you using to skin the character? Is the skin attached&initialized on the root bone? Have you brought up the selection list, selected all bones and your mesh and grouped them before export? You need to give more information for me to help you. A screenshot or a link to the actual .dcr file would help as well.
flashjedi webforumsuser@macromedia.com Guest
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LeeD #4
Re: Re:animation working but it not attached after export + the bones are visable
hi flash,
i have zipped up two files can be found at this link:
[url]www.yomo-interactive.com/test/shark.zip[/url] - 71k
it contains a max 5 file and a shockwave file of the shark and it fault
animation.
this is the first time i have tried to use the bones in max, i have used a
biped before and had no problems but this has got me.
ive tried a number of diffrent ways, there are 5 bones in the model and i
have grouped each bone, and used the physique modifier to attach the
mesh(model) to the bones.
what i am finding now is the animation is running the way i want it to do in
max but after exporting it, and watch the generated preview the bone
animates but the model stays still.
also did a test on the first frame by moving the 4th bone and the model
respones to the repositioning of the bone but stills only animates the bone.
+ the bones are visable when exporting
this is a mov file of the shark animation - 600k
[url]http://www.yomo-interactive.com/uni/downloads/sharkani.mov[/url]
cheers
lee
"flashjedi" <webforumsuser@macromedia.com> wrote in message
news:bgolo5$h3a$1@forums.macromedia.com...are you using to skin the character? Is the skin attached&initialized on the> I've never heard of "exporter 3". Where did you find this? What modifier
root bone? Have you brought up the selection list, selected all bones and
your mesh and grouped them before export? You need to give more information
for me to help you. A screenshot or a link to the actual .dcr file would
help as well.>
>
LeeD Guest



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