kidnaped lingo dictionary entries

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  1. #1

    Default kidnaped lingo dictionary entries

    the lingo dictionary entry for the
    'within' key word has disappeared.
    can somone tell me how it works .. its been a while

    thanks

    Greg Brant


    greg brant Guest

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  3. #2

    Default Re: kidnaped lingo dictionary entries

    on mouseWithin

    Syntax


    on mouseWithin
    statement(s)
    endDescription


    System message and event handler; contains statements that run when the
    mouse is within the active area of the sprite. The mouse button does not
    have to be pressed.

    If the sprite is a bitmap cast member with the matte ink applied, the active
    area is the portion of the image that is displayed; otherwise, the sprite's
    bounding rectangle is the active area.

    If used in a behavior, this event is passed the sprite script or frame
    script reference me.

    Example


    This statement displays the mouse location when the mouse pointer is over a
    sprite:

    on mouseWithin
    member("Display").text = string(the mouseH)
    end mouseWithinSee also


    on mouseEnter, on mouseLeave


    "greg brant" <user@server.com> wrote in message
    news:blsh0d$b3k$1@forums.macromedia.com...
    > the lingo dictionary entry for the
    > 'within' key word has disappeared.
    > can somone tell me how it works .. its been a while
    >
    > thanks
    >
    > Greg Brant
    >
    >

    Andrew Kennedy Guest

  4. #3

    Default Re: kidnaped lingo dictionary entries

    sorry i ment sprite within


    "Andrew Kennedy" <noemail@address.com> wrote in message
    news:blsh9p$blh$1@forums.macromedia.com...
    > on mouseWithin
    >
    > Syntax
    >
    >
    > on mouseWithin
    > statement(s)
    > endDescription
    >
    >
    > System message and event handler; contains statements that run when the
    > mouse is within the active area of the sprite. The mouse button does not
    > have to be pressed.
    >
    > If the sprite is a bitmap cast member with the matte ink applied, the
    active
    > area is the portion of the image that is displayed; otherwise, the
    sprite's
    > bounding rectangle is the active area.
    >
    > If used in a behavior, this event is passed the sprite script or frame
    > script reference me.
    >
    > Example
    >
    >
    > This statement displays the mouse location when the mouse pointer is over
    a
    > sprite:
    >
    > on mouseWithin
    > member("Display").text = string(the mouseH)
    > end mouseWithinSee also
    >
    >
    > on mouseEnter, on mouseLeave
    >
    >
    > "greg brant" <user@server.com> wrote in message
    > news:blsh0d$b3k$1@forums.macromedia.com...
    > > the lingo dictionary entry for the
    > > 'within' key word has disappeared.
    > > can somone tell me how it works .. its been a while
    > >
    > > thanks
    > >
    > > Greg Brant
    > >
    > >
    >
    >

    greg brant Guest

  5. #4

    Default Re: kidnaped lingo dictionary entries


    "greg brant" <user@server.com> wrote in message
    news:blsi2t$cvb$1@forums.macromedia.com...
    > sorry i ment sprite within
    Try "Inside"

    -Dan


    Dan Manes Guest

  6. #5

    Default Re: kidnaped lingo dictionary entries


    "greg brant" <user@server.com> wrote in message
    news:blsi2t$cvb$1@forums.macromedia.com...
    > sorry i ment sprite within
    Actually, the below is what you want I think...

    -Dan
    sprite...within

    Syntax


    sprite(sprite1).within(sprite2)
    sprite sprite1 within sprite2Description


    Keyword; operator that compares the position of two sprites and determines
    whether the quad of sprite1 is entirely inside the quad of sprite2 (TRUE) or
    not (FALSE).

    If both sprites have matte ink, their actual outlines, not the quads, are
    used. A sprite's outline is defined by the nonwhite pixels that make up its
    border.

    This is a comparison operator with a precedence level of 5.

    Note: The dot operator is required whenever sprite1 is not a simple
    expression--that is, one that contains a math operation.

    Example


    This statement checks whether two sprites intersect and calls the handler
    doInside if they do:

    if sprite(3).within(2) then doInsideSee also


    sprite...intersects, quad


    Dan Manes Guest

  7. #6

    Default Re: kidnaped lingo dictionary entries

    sprite...within

    Syntax


    sprite(sprite1).within(sprite2)
    sprite sprite1 within sprite2Description


    Keyword; operator that compares the position of two sprites and determines
    whether the quad of sprite1 is entirely inside the quad of sprite2 (TRUE) or
    not (FALSE).

    If both sprites have matte ink, their actual outlines, not the quads, are
    used. A sprite's outline is defined by the nonwhite pixels that make up its
    border.

    This is a comparison operator with a precedence level of 5.

    Note: The dot operator is required whenever sprite1 is not a simple
    expression--that is, one that contains a math operation.

    Example


    This statement checks whether two sprites intersect and calls the handler
    doInside if they do:

    if sprite(3).within(2) then doInsideHope this helps :)

    AstrO

    "greg brant" <user@server.com> wrote in message
    news:blsi2t$cvb$1@forums.macromedia.com...
    > sorry i ment sprite within

    ---
    Outgoing mail is certified Virus Free.
    Checked by AVG anti-virus system ([url]http://www.grisoft.com[/url]).
    Version: 6.0.524 / Virus Database: 321 - Release Date: 6/10/2003


    AstrO Guest

  8. #7

    Default Re: kidnaped lingo dictionary entries

    cheers

    "AstrO" <astro_beta@bigpond.com> wrote in message
    news:bltm7n$t7k$1@forums.macromedia.com...
    > sprite...within
    >
    > Syntax
    >
    >
    > sprite(sprite1).within(sprite2)
    > sprite sprite1 within sprite2Description
    >
    >
    > Keyword; operator that compares the position of two sprites and determines
    > whether the quad of sprite1 is entirely inside the quad of sprite2 (TRUE)
    or
    > not (FALSE).
    >
    > If both sprites have matte ink, their actual outlines, not the quads, are
    > used. A sprite's outline is defined by the nonwhite pixels that make up
    its
    > border.
    >
    > This is a comparison operator with a precedence level of 5.
    >
    > Note: The dot operator is required whenever sprite1 is not a simple
    > expression--that is, one that contains a math operation.
    >
    > Example
    >
    >
    > This statement checks whether two sprites intersect and calls the handler
    > doInside if they do:
    >
    > if sprite(3).within(2) then doInsideHope this helps :)
    >
    > AstrO
    >
    > "greg brant" <user@server.com> wrote in message
    > news:blsi2t$cvb$1@forums.macromedia.com...
    > > sorry i ment sprite within
    >
    >
    > ---
    > Outgoing mail is certified Virus Free.
    > Checked by AVG anti-virus system ([url]http://www.grisoft.com[/url]).
    > Version: 6.0.524 / Virus Database: 321 - Release Date: 6/10/2003
    >
    >

    greg brant Guest

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