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greg brant #1
kidnaped lingo dictionary entries
the lingo dictionary entry for the
'within' key word has disappeared.
can somone tell me how it works .. its been a while
thanks
Greg Brant
greg brant Guest
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Wondering if someone can give me a hand with something that I'm sure is really easy - but damned if I know what I'm doing wrong. I'm trying to read... -
Andrew Kennedy #2
Re: kidnaped lingo dictionary entries
on mouseWithin
Syntax
on mouseWithin
statement(s)
endDescription
System message and event handler; contains statements that run when the
mouse is within the active area of the sprite. The mouse button does not
have to be pressed.
If the sprite is a bitmap cast member with the matte ink applied, the active
area is the portion of the image that is displayed; otherwise, the sprite's
bounding rectangle is the active area.
If used in a behavior, this event is passed the sprite script or frame
script reference me.
Example
This statement displays the mouse location when the mouse pointer is over a
sprite:
on mouseWithin
member("Display").text = string(the mouseH)
end mouseWithinSee also
on mouseEnter, on mouseLeave
"greg brant" <user@server.com> wrote in message
news:blsh0d$b3k$1@forums.macromedia.com...> the lingo dictionary entry for the
> 'within' key word has disappeared.
> can somone tell me how it works .. its been a while
>
> thanks
>
> Greg Brant
>
>
Andrew Kennedy Guest
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greg brant #3
Re: kidnaped lingo dictionary entries
sorry i ment sprite within
"Andrew Kennedy" <noemail@address.com> wrote in message
news:blsh9p$blh$1@forums.macromedia.com...active> on mouseWithin
>
> Syntax
>
>
> on mouseWithin
> statement(s)
> endDescription
>
>
> System message and event handler; contains statements that run when the
> mouse is within the active area of the sprite. The mouse button does not
> have to be pressed.
>
> If the sprite is a bitmap cast member with the matte ink applied, thesprite's> area is the portion of the image that is displayed; otherwise, thea> bounding rectangle is the active area.
>
> If used in a behavior, this event is passed the sprite script or frame
> script reference me.
>
> Example
>
>
> This statement displays the mouse location when the mouse pointer is over> sprite:
>
> on mouseWithin
> member("Display").text = string(the mouseH)
> end mouseWithinSee also
>
>
> on mouseEnter, on mouseLeave
>
>
> "greg brant" <user@server.com> wrote in message
> news:blsh0d$b3k$1@forums.macromedia.com...>> > the lingo dictionary entry for the
> > 'within' key word has disappeared.
> > can somone tell me how it works .. its been a while
> >
> > thanks
> >
> > Greg Brant
> >
> >
>
greg brant Guest
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Dan Manes #4
Re: kidnaped lingo dictionary entries
"greg brant" <user@server.com> wrote in message
news:blsi2t$cvb$1@forums.macromedia.com...Try "Inside"> sorry i ment sprite within
-Dan
Dan Manes Guest
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Dan Manes #5
Re: kidnaped lingo dictionary entries
"greg brant" <user@server.com> wrote in message
news:blsi2t$cvb$1@forums.macromedia.com...Actually, the below is what you want I think...> sorry i ment sprite within
-Dan
sprite...within
Syntax
sprite(sprite1).within(sprite2)
sprite sprite1 within sprite2Description
Keyword; operator that compares the position of two sprites and determines
whether the quad of sprite1 is entirely inside the quad of sprite2 (TRUE) or
not (FALSE).
If both sprites have matte ink, their actual outlines, not the quads, are
used. A sprite's outline is defined by the nonwhite pixels that make up its
border.
This is a comparison operator with a precedence level of 5.
Note: The dot operator is required whenever sprite1 is not a simple
expression--that is, one that contains a math operation.
Example
This statement checks whether two sprites intersect and calls the handler
doInside if they do:
if sprite(3).within(2) then doInsideSee also
sprite...intersects, quad
Dan Manes Guest
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AstrO #6
Re: kidnaped lingo dictionary entries
sprite...within
Syntax
sprite(sprite1).within(sprite2)
sprite sprite1 within sprite2Description
Keyword; operator that compares the position of two sprites and determines
whether the quad of sprite1 is entirely inside the quad of sprite2 (TRUE) or
not (FALSE).
If both sprites have matte ink, their actual outlines, not the quads, are
used. A sprite's outline is defined by the nonwhite pixels that make up its
border.
This is a comparison operator with a precedence level of 5.
Note: The dot operator is required whenever sprite1 is not a simple
expression--that is, one that contains a math operation.
Example
This statement checks whether two sprites intersect and calls the handler
doInside if they do:
if sprite(3).within(2) then doInsideHope this helps :)
AstrO
"greg brant" <user@server.com> wrote in message
news:blsi2t$cvb$1@forums.macromedia.com...> sorry i ment sprite within
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Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system ([url]http://www.grisoft.com[/url]).
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AstrO Guest
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greg brant #7
Re: kidnaped lingo dictionary entries
cheers
"AstrO" <astro_beta@bigpond.com> wrote in message
news:bltm7n$t7k$1@forums.macromedia.com...or> sprite...within
>
> Syntax
>
>
> sprite(sprite1).within(sprite2)
> sprite sprite1 within sprite2Description
>
>
> Keyword; operator that compares the position of two sprites and determines
> whether the quad of sprite1 is entirely inside the quad of sprite2 (TRUE)its> not (FALSE).
>
> If both sprites have matte ink, their actual outlines, not the quads, are
> used. A sprite's outline is defined by the nonwhite pixels that make up> border.
>
> This is a comparison operator with a precedence level of 5.
>
> Note: The dot operator is required whenever sprite1 is not a simple
> expression--that is, one that contains a math operation.
>
> Example
>
>
> This statement checks whether two sprites intersect and calls the handler
> doInside if they do:
>
> if sprite(3).within(2) then doInsideHope this helps :)
>
> AstrO
>
> "greg brant" <user@server.com> wrote in message
> news:blsi2t$cvb$1@forums.macromedia.com...>> > sorry i ment sprite within
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system ([url]http://www.grisoft.com[/url]).
> Version: 6.0.524 / Virus Database: 321 - Release Date: 6/10/2003
>
>
greg brant Guest



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