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LB and Failover - Macromedia Flash Flashcom

From the product brochure I understand the origin/edge architecture facilitates load balancing and fail over. I don't understand whether is possible - with a reasonable dev effort - to ensure a simple lb and failvoer also with FMS professional installed on two or more servers. Is there any support for this in FMS? I know an FMS can "talk" with another FMS, but is there something more out-of-the-box? Where can I get some addtional info about how LB and Failover is handled in the origin/edge architetcure?...

  1. #1

    Default LB and Failover

    From the product brochure I understand the origin/edge architecture facilitates
    load balancing and fail over.

    I don't understand whether is possible - with a reasonable dev effort - to
    ensure a simple lb and failvoer also with FMS professional installed on two or
    more servers. Is there any support for this in FMS? I know an FMS can "talk"
    with another FMS, but is there something more out-of-the-box?

    Where can I get some addtional info about how LB and Failover is handled in
    the origin/edge architetcure?



    lorblond06 Guest

  2. #2

    Default Re: LB and Failover

    It depends on what content you want to deliver. If you have static content like
    FLV movies that you can copy on 2 servers then it's easy to have your
    client-SWF connect to either one of the two live servers. If you can't connect
    to 1 , try the other.

    If you'd have live content , being streamed to one server then you can't
    te that stream to your second server. If you'd use origin+edge then you
    can publish to 1 'master' server which would te your live stream to 2 or
    more 'slave' servers so your clients would have at least 2 sources for that
    live stream.

    As far as I know you have to develop the failover algoritme yourself. But it's
    not complicated. Just pick a random server from the list in your client-swf.
    Try if you can make a good connection to the random picked server, if not,
    retry until the client made a fine connection.

    But still you'd have a single point of failure, the master server. It won't be
    loaded as much as the slaves so it would be more stable in the end than a
    single server than receives a live stream AND has to publish it to 1000+
    clients at the same time.



    FMS_Developer Guest

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