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loading objects - Macromedia Director 3D

im just wanting to find out how i can load multiple objects, made in xsi, into one world in director. I've converted the models to w3d. I can load them in director and put them into the program but their all in their own world with their own cameras etc. I want to create a character, a level and some enemies. What is the best way to put them in the same world for use in a game. I apreciate this is a very basic question and so there is probably a bunch of places i can find the answer ...

  1. #1

    Default loading objects

    im just wanting to find out how i can load multiple objects, made in xsi, into
    one world in director. I've converted the models to w3d. I can load them in
    director and put them into the program but their all in their own world with
    their own cameras etc. I want to create a character, a level and some enemies.
    What is the best way to put them in the same world for use in a game.

    I apreciate this is a very basic question and so there is probably a bunch of
    places i can find the answer to this question, but i havnt been able to find
    anywhere yet. If you could point me to a good tutorial, give me a sample or
    straight out tell me that would be great.



    ORIGINALDAEMON Guest

  2. #2

    Default Re: loading objects

    cloneModelFromCastMember()

    Check that out in the help file. It will let you pull models from one
    w3d member into another. I typically have a "world" sprite on the
    stage. Then, as I need to add characters or other assets, I clone them
    into the world.
    Mike Guest

  3. #3

    Default Re: loading objects

    what can i do to find out the names assigned to the individual models in a cast
    member. i think i set the name when i created the file but the names i gave the
    objects doesn't seem to work at all. would it be possible to use model[index]
    to achieve this.

    ORIGINALDAEMON Guest

  4. #4

    Default Re: loading objects

    Best way = get 3dPI. It is free to use, though it has a popup that shows
    up every 20 minutes or so if you don't pay for it. It is well worth the
    price!

    http://www.3dpi-director.com/

    Next best way = put the member name in the Object Inspector. It will let
    you drill down into the member to see all the models and their names...
    and loads of other info.
    Mike Guest

  5. #5

    Default Re: loading objects

    Thanks very much. The object inspector is what i was missing. I think i know
    what im doing from here. thanks vry much for all you help. It was adding a
    "_number" to the naim i set for the models. There were 3 models and they were
    numbered 3, 4, 5. So they came one "cone_3"... But using the inspector i can
    change the names so it doesn't matter anyway


    ORIGINALDAEMON Guest

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