Ask a Question related to Macromedia Director 3D, Design and Development.
-
RobLog #1
Mac texture blur
Hello,
Not done much 3D stuff in Director recently but having problems with textures
on the Mac.
Got a w3d file with a 4096x4096 texture, works fine on the PC but not on a
Mac, goes blurry.
Checked out the problems other people had like this on other forums, generally
seems to be openGL resizing textures to 512x512?
Just checking to see if anyone had any suggestions or had found a workaround
since none of the other forums had come to any decent solution.
Played around with texture quality, nearFiltering, compression, renderFormat
etc. But doesn't seem to help.
Any ideas?
Cheers
RobLog Guest
-
why the overlay is Blur?
why i add a overlay to the camera, the overlay is blur? i try to render any way #software #opengl #direct7 ,but it is blur somebody tell me the... -
gaussian blur
Hi, is it possible to obtain a form with a gaussian blur effect in flash. thanks in advance -
Radial blur?
I am working on some car shots, where the car was shot still, and I want to make the wheels look like they are spinning. The problem is that the car... -
Blur text?
Is there any way to blur text... for example, for a drop shadow? -
Blur
I have a picture a friend sent to me but the image had been blurred. How do you un blur an image so that you can see it and make it out? -
Agustín María Rodríguez #2
Re: Mac texture blur
RobLog wrote:
It seems like it´s the problem you´ve been told. It´s SW3D engine> Hello,
> Not done much 3D stuff in Director recently but having problems with textures
> on the Mac.
> Got a w3d file with a 4096x4096 texture, works fine on the PC but not on a
> Mac, goes blurry.
> Checked out the problems other people had like this on other forums, generally
> seems to be openGL resizing textures to 512x512?
> Just checking to see if anyone had any suggestions or had found a workaround
> since none of the other forums had come to any decent solution.
> Played around with texture quality, nearFiltering, compression, renderFormat
> etc. But doesn't seem to help.
> Any ideas?
> Cheers
>
allowing a max texture size of 512x512 on Mac. Try to split the texture
in many parts.
HTH,
--
Agustín María Rodríguez
[url]www.onwine.com.ar[/url] > Macromedia Director demos & code
Agustín María Rodríguez Guest



Reply With Quote

