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  1. #1

    Default Mac texture blur

    Hello,
    Not done much 3D stuff in Director recently but having problems with textures
    on the Mac.
    Got a w3d file with a 4096x4096 texture, works fine on the PC but not on a
    Mac, goes blurry.
    Checked out the problems other people had like this on other forums, generally
    seems to be openGL resizing textures to 512x512?
    Just checking to see if anyone had any suggestions or had found a workaround
    since none of the other forums had come to any decent solution.
    Played around with texture quality, nearFiltering, compression, renderFormat
    etc. But doesn't seem to help.
    Any ideas?
    Cheers

    RobLog Guest

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  3. #2

    Default Re: Mac texture blur

    RobLog wrote:
    > Hello,
    > Not done much 3D stuff in Director recently but having problems with textures
    > on the Mac.
    > Got a w3d file with a 4096x4096 texture, works fine on the PC but not on a
    > Mac, goes blurry.
    > Checked out the problems other people had like this on other forums, generally
    > seems to be openGL resizing textures to 512x512?
    > Just checking to see if anyone had any suggestions or had found a workaround
    > since none of the other forums had come to any decent solution.
    > Played around with texture quality, nearFiltering, compression, renderFormat
    > etc. But doesn't seem to help.
    > Any ideas?
    > Cheers
    >
    It seems like it´s the problem you´ve been told. It´s SW3D engine
    allowing a max texture size of 512x512 on Mac. Try to split the texture
    in many parts.

    HTH,
    --
    Agustín María Rodríguez
    [url]www.onwine.com.ar[/url] > Macromedia Director demos & code
    Agustín María Rodríguez Guest

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