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fazziebear #1
Making movie wait till video finished, but.....
How can i make a movie wait until the video is finished and then move on the
next video, at the same time keeping the navigation functionality and have the
ability to pause the move at any time.
Basically my boss wants a rolling presentation (which contains video and he
can pause at any time and move between pages while paused.
Now i can get the presentation to roll through but when video is playing the
pause no longer works.
Please help!!
fazziebear Guest
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sgardner #2
Re: Making movie wait till video finished, but...
Use the below code to hold the play head on the first video until it has ended.
Place the First video on a sprite channel of your choice, in my example I use
sprite channel (35) also put a marker and name it what ever you like. Then
create another maker and place your second video on that marker
Then place your second video on sprite channel (36) at the tail end of the
first video.
What will happen is that after the first video ends it moves to the marker
specified, in my example it is getstarted. Then it will start to play the
second video. Create another behavior for the second video and so on.
Attach this code to the first video, create your marker for the playhead to
play the second video and so on.
on exitFrame me
go to the frame
if sprite (35).movieRate = 0 then
play "getstarted"
end if
end
So here is my example:
sprite channel (35) ths contains the first video after it ends it jumps to
marker getstarted
sprite channel (36) at marker getstarted the second video is placed on sprite
channel (36)
at marker end is where the second video ends up after it ends.
Just duplicate your play, stop and pause features and place the duplicate at
the second video marker don't forget to change the property of the video
controllers to the second video
Hope this helps
Shane
sgardner Guest
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fazziebear #3
Re: Making movie wait till video finished, but...
Brilliant,
Thanks shane i think that does it to a tee.
fazziebear Guest



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