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Max models come out funny looking - Macromedia Director 3D

I've created a scene in 3DS Max 6 and exported it to .W3D. Many of the models came out funny looking. I'm not sure how to explain it, it's af if some of the faces are see-through, but I can still see the texture on them. (no, the normals are not reversed.) I've been trying some tests to find what's causing this... a box comes out ok, but if i extrude a poly on the box it gets weird again. I can't figure out what's causing this or how to fix it. I'm using a standard material with a single ...

  1. #1

    Default Max models come out funny looking

    I've created a scene in 3DS Max 6 and exported it to .W3D. Many of the models
    came out funny looking. I'm not sure how to explain it, it's af if some of the
    faces are see-through, but I can still see the texture on them. (no, the
    normals are not reversed.) I've been trying some tests to find what's causing
    this... a box comes out ok, but if i extrude a poly on the box it gets weird
    again. I can't figure out what's causing this or how to fix it. I'm using a
    standard material with a single bitmap texture with no alpha channels. I have a
    GeForce 6800 which should have no problem rendering this properly. Any ideas?

    knew-bee Guest

  2. #2

    Default Re: Max models come out funny looking


    Do you use triangles in 3DS Max for modelling ? Shockwave 3D only use triangular polygons. If so, do you use small triangles ? Has your mesh got any intertwined polygons ?


    Newt99 Guest

  3. #3

    Default Re: Max models come out funny looking

    I tested it with a simple box composed of 48 faces or 'triangles'. I extruded
    one poly (2 triangles). As far as the size, I am not sure what you mean by
    small but I created the original box at 10x10x10 default max units, that
    shouldn't be too much for director to handle. This box does not have
    intertwined polygons, but i have noticed that if i overlap two boxes it comes
    out with the same odd effect, do you know why that is?

    knew-bee Guest

  4. #4

    Default Re: Max models come out funny looking

    Hi,

    Just in case (prob already know this), on export have you got your geometry
    level set low. I think default is 10% If so try increasing it to 100% and see
    have the same prob else puzzling.

    Cheers

    SJB

    S.J.B Guest

  5. #5

    Default Re: Max models come out funny looking

    It was a good thought S.J.B., but it didn't make a difference. I seem to have
    found the problem but I still don't understand it. I was using a .png image for
    the texture. When I switched to a .gif image it seemed to fix it. Shouldn't I
    be able to use a .png image? What is the best image type to use for textures?
    Thank you both for your help so far.

    knew-bee Guest

  6. #6

    Default Re: Max models come out funny looking

    The graphic artist I work with uses the Targa (TGA) image file format in 3DS
    Max.


    Karl Sigiscar Guest

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