Ask a Question related to Macromedia Director 3D, Design and Development.
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Vladimir Koller #1
Maya and Shockwave, how?
Hi everyone, I´m looking for links on how to use Maya and Shockwave3d.
I have recently switched programs from Max to Maya and want to put some of
my models on the web.
Vlad
Vladimir Koller Guest
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Problem with Maya Shockwave Exporter
Hi. I?m having some trouble with Maya?s exporter. I have an animated model in the scene and it appears rotated in the exported shockwave file (only... -
Shockwave Plugin for Maya
Does Maya 5 have a 3d Shockwave export option ? I have Maya 5 for OSX and looked everywhere for it on the Maya menu. Do I have to download it... -
maya exporting
Does someone has any suggestion to preserve the quality? here my first crap test: http://nuthinking.com/test/badge_check.htm a part the... -
Maya OS X Maya 3D import problems
Hi, I am keen to start using Director MX and its 3D shockwave environment. I have created the 3D content using Maya 5 on Mac OS X. The problem I... -
Where is the maya shockwave 3d discussion group?
Can anyone tell me? I remembered the group was on Alias' web site, but now I can't find it. -
Karl Sigiscar #2
Re: Maya and Shockwave, how?
Check at the bottom of the page:
[url]http://www.alias.com/eng/products-services/maya/technical_features/rendering[/url]
..shtml
Maya® for Web Media
[url]http://www.alias.com/eng/products-services/industries/web_media/index.shtml[/url]
The Maya Shockwave 3D exporter is now delivered with the Maya package. But
it seems it's no longer downloadable from the Alias Wavefront website. Maybe
you already have it but you may need to activate it in the Maya plugin
management window, otherwise it is not loaded on startup.
Karl.
Karl Sigiscar Guest
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alex #3
Re: Maya and Shockwave, how?
Hi Vlad
I have used Max before, just for some simple models. Most of my shockwave 3D
were created with Maya.
Maya is a powerful tool for modeling, but not easy for animation.The
coordinates is different, the default
up axis in Maya is Y axis, you can change it. When you export to shockwave
3d, the four view camera(side, top,front,pers) will be defined as four
models, you should beware of it. Although Maya is not easy to use
(compare with Max), it's modeling and mapping function is good for you.
aLeX
"Vladimir Koller" <vladimir_koller@yahoo.se> ¦b¶l¥ó
news:bmrt74$3uo$1@forums.macromedia.com ¤¤¼¶¼g...> Hi everyone, I´m looking for links on how to use Maya and Shockwave3d.
>
> I have recently switched programs from Max to Maya and want to put some of
> my models on the web.
>
> Vlad
>
>
alex Guest



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