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.::[E|th]::. #1
maya and w3d cloning
Hi all
I've some problems cloning a w3d object into a world (all exported with
maya)
I've modeled in maya a single object (combined) with 4 shaders. Because of
the way maya build his hierarchies, it put in a single model 2 nodes, one
for visibility and one for transformations (called ObjectNameShape).
Shockwave keep these nodes;
if I clone the first node I can see the object but director tell me that it
has only 1 shader.
if I clone the second one (ObjectNameShape) director tell me that it has 4
shaders but I can't see the object.
So I discovered that I've to import these nodes separately and parent them
each other to see all and modify the shaders. The problem is that at this
point I've fisically 2 models in my scene instead of one. Does anyone know
if there is a method to clone the whole object without have this separation
such as 3dstudiomax do?
Thank you
Miriam
.::[E|th]::. Guest
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Dave Mangle #2
Re: maya and w3d cloning
Have you tried deleting history on the model before you export?
Dave
".::[E|th]::." <miriam@impulse.it> wrote in message
news:c0qsvn$its$1@forums.macromedia.com...it> Hi all
> I've some problems cloning a w3d object into a world (all exported with
> maya)
> I've modeled in maya a single object (combined) with 4 shaders. Because of
> the way maya build his hierarchies, it put in a single model 2 nodes, one
> for visibility and one for transformations (called ObjectNameShape).
> Shockwave keep these nodes;
>
> if I clone the first node I can see the object but director tell me thatseparation> has only 1 shader.
>
> if I clone the second one (ObjectNameShape) director tell me that it has 4
> shaders but I can't see the object.
>
> So I discovered that I've to import these nodes separately and parent them
> each other to see all and modify the shaders. The problem is that at this
> point I've fisically 2 models in my scene instead of one. Does anyone know
> if there is a method to clone the whole object without have this> such as 3dstudiomax do?
>
>
> Thank you
> Miriam
>
>
Dave Mangle Guest
-
Dave Mangle #3
Re: maya and w3d cloning
Have you tried cheese and crackers?
"Dave Mangle" <webforumsuser@macromedia.com> wrote in message
news:c0t3e8$ij7$1@forums.macromedia.com...of> Have you tried deleting history on the model before you export?
>
> Dave
>
> ".::[E|th]::." <miriam@impulse.it> wrote in message
> news:c0qsvn$its$1@forums.macromedia.com...> > Hi all
> > I've some problems cloning a w3d object into a world (all exported with
> > maya)
> > I've modeled in maya a single object (combined) with 4 shaders. Becauseone> > the way maya build his hierarchies, it put in a single model 2 nodes,4> it> > for visibility and one for transformations (called ObjectNameShape).
> > Shockwave keep these nodes;
> >
> > if I clone the first node I can see the object but director tell me that> > has only 1 shader.
> >
> > if I clone the second one (ObjectNameShape) director tell me that it hasthem> > shaders but I can't see the object.
> >
> > So I discovered that I've to import these nodes separately and parentthis> > each other to see all and modify the shaders. The problem is that atknow> > point I've fisically 2 models in my scene instead of one. Does anyone> separation> > if there is a method to clone the whole object without have this>> > such as 3dstudiomax do?
> >
> >
> > Thank you
> > Miriam
> >
> >
>
Dave Mangle Guest



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