Maya OS X Maya 3D import problems

Ask a Question related to Macromedia Director 3D, Design and Development.

  1. #1

    Default Maya OS X Maya 3D import problems

    Hi,

    I am keen to start using Director MX and its 3D shockwave environment. I have
    created the 3D content using Maya 5 on Mac OS X. The problem I am having is
    exporting my 3D models from Maya into Director. I understand that they need to
    be .w3d format (will any other do?) but I can't export as .w3d on a mac, that
    is only possible on the windows verion of Maya whic has a shockwave 3D exporter.

    Does anyone know of any availible conversion tools for VRML or OBJ format
    (which I can export as) to W3D on Mac OS X? or have any other suggestions on
    how to do this that don't envolve using a PC or virtual PC?

    thank you,

    Russ

    ru55 Guest

  2. Similar Questions and Discussions

    1. Bad animation from Maya
      Hi. I have this model with a skeleton animated in Maya and when I export to Shockwave the model does not deform correctly. It looks as if...
    2. maya exporting
      Does someone has any suggestion to preserve the quality? here my first crap test: http://nuthinking.com/test/badge_check.htm a part the...
    3. Maya .w3d to Director
      Important note: I have zero director experience I am wanting to take my .w3d file (allows for interactive model viewing from outside the program...
    4. Import Maya 3D Models into Director
      Hi Everyone I'm currently working on a project where I have to create 3D objects (like furniture) using Maya 4.5. I want to know how to export...
    5. maya 3d objects in the web !?
      Hi there, I want to put 3d-objects (that I built in Maya) on my website. I'm an internet looser, thats why I have no idea how to realize this....
  3. #2

    Default Re: Maya OS X Maya 3D import problems

    Try this one:
    [url]http://www.macromedia.com/support/director/work_3d/using_the_obj_converter/index.html[/url]

    /Jerry


    "ru55" <webforumsuser@macromedia.com> skrev i meddelandet
    news:c1oqha$27p$1@forums.macromedia.com...
    > Hi,
    >
    > I am keen to start using Director MX and its 3D shockwave environment. I
    have
    > created the 3D content using Maya 5 on Mac OS X. The problem I am having
    is
    > exporting my 3D models from Maya into Director. I understand that they
    need to
    > be .w3d format (will any other do?) but I can't export as .w3d on a mac,
    that
    > is only possible on the windows verion of Maya whic has a shockwave 3D
    exporter.
    >
    > Does anyone know of any availible conversion tools for VRML or OBJ format
    > (which I can export as) to W3D on Mac OS X? or have any other suggestions
    on
    > how to do this that don't envolve using a PC or virtual PC?
    >
    > thank you,
    >
    > Russ
    >

    Jerry Lidén Guest

  4. #3

    Default Re: Maya OS X Maya 3D import problems

    Okino Polytrans for Maya is Shockwave 3D compliant:


    [L=http://www.okino.com/conv/pt4mayaa.htm]http://www.okino.com/conv/pt4mayaa.htm
    [/L]

    [L=http://www.okino.com/conv/exp_sw3d.htm]http://www.okino.com/conv/exp_sw3d.htm
    [/L]



    Newt99 Guest

  5. #4

    Default Re: Maya OS X Maya 3D import problems

    [url]http://www.macromedia.com/support/director/work_3d/using_the_obj_converter/index[/url]
    ..html

    I went there, and continued to get the runaround all over the different
    sections, the Director support page, the director Exchange site...I can't find
    an actual download for this converter, and I'm very interested in it. In my
    class, we use Maya 5 on the OSX platform, so we do not yet have shockwave
    export, and this converter looks like it would work.

    Nate Weller Guest

  6. #5

    Default Re: Maya OS X Maya 3D import problems

    My mistake, I never realized that it's a Windows only thing. Seems like
    you've reached a dead end here...


    /Jerry


    "Nate Weller" <webforumsuser@macromedia.com> skrev i meddelandet
    news:c22udd$m7a$1@forums.macromedia.com...
    >
    [url]http://www.macromedia.com/support/director/work_3d/using_the_obj_converter/index[/url]
    > .html
    >
    > I went there, and continued to get the runaround all over the different
    > sections, the Director support page, the director Exchange site...I can't
    find
    > an actual download for this converter, and I'm very interested in it. In
    my
    > class, we use Maya 5 on the OSX platform, so we do not yet have shockwave
    > export, and this converter looks like it would work.
    >

    Jerry Lidén Guest

  7. #6

    Default Re: Maya OS X Maya 3D import problems

    Thank you all for replying to my post

    unfortunatly no-one has suggested anything that will work for mac os x. The
    obj convertor is for Windows only and so is the Polytrans plugin by Okino.

    Please help!

    ru55 Guest

Posting Permissions

  • You may not post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139