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  1. #1

    Default Maya Surface Shader

    Hi, does anybody know how to export baked texture in Maya to W3D format? I used
    the batch bake option to bake the texture and export using Maya 6.5's default
    Shockwave 3D exporter, then I got a message saying "surface shader currently
    not supported" . Did I do something worng? Thanks in advance!

    Nick

    Pochenghorng Guest

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  3. #2

    Default Re: Maya Surface Shader

    may be you have to check wich kind of shaders are supported by the shockwave3D exporter. shockwave3D can not use any kind of shader.
    hondo3000 Guest

  4. #3

    Default Re: Maya Surface Shader

    Hi hondo,

    thanks for the reply. I've figured out a way to solve this problem by baking
    the texture to lightmap then reapply to the color channel. it works fine so
    far. pity that MM seems to abandon the development of 3D part of their Director
    product.

    Pochenghorng Guest

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