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  1. #1

    Default Missing geometry

    I've got a problem with faces missing. I'm creating multiple models with 2000
    or less polys. All the geometry gets exported successfully. (I've tested this
    by creating a new movie and importing my model. All geometry is there.)

    My actual movie(a space sim that dynamically loads all models using filename
    meth) culls some faces - most of which are on an edge of the model. I also
    sometimes have what look to hairline cracks between to faces at the edge. The
    weird thing is....to clear this (mostly-not completely) I have to lower my
    geometry setting on export. If I crank it up, the problem worsens. Also, it's
    always the same faces, as long as the geometry setting is the same. I thought
    I had this fixed (thanks to Hondo for the great tip about enabling
    visibily=#both for testing), but it turns out it actually wasn't normals. I
    just was seeing the back of another face that looked similar to what should
    have benn there. I'm also using a simple, non-transparent shader. Although I
    have tried multiple textures, the problem is always the same. I've tried
    disabling LOD, and enabling it but at a bias of 100. Still occurs. It seems the
    only thing I can do is adjust geometry on export, but it's not a complete fix
    and I know there must be something wrong somewhere. I AM using
    clonefromcastmember, and I've heard that can cause issues, but I'm not sure if
    their related.

    Please, if anyone has some thoughts, I would love to hear them. I've wrestled
    with this for two months now, and I'm just about at my wits end. :-(

    Thanks guys!

    Skavengur Guest

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  3. #2

    Default Re: Missing geometry

    Ok....I just made a new discovery (for me anyways). If I scale up one subset of
    polygons (I'm working with modular pieces) that subset gets the higher detail
    with no or little geometry missing. However, the others then suffer from worse
    quality.

    Still dazed and confused.............

    Skavengur Guest

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