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Scott42 webforumsuser@macromedia.com #1
mixed up sprites
I'm having a rather strange / frustrating navigation issue. Here's the scenario:
On one frame I have a full-screen flash sprite. A few frames down is a JPEG sprite, plus a QT video and some other buttons in different channels.
Within the flash member is a getURL("lingo: go to frame x") command to skip to the other frame in Director. This works fine. The QT movie appears, so I know I'm in the correct frame, but the strage thing is that the flash sprite is still visible, where the JPEG should be. I'll actually see the JPEG for a split second, but the flash image pops right back on. Additionally, the button in that frame is also invisible until I mouseOver it.
Another odd thing is that this generally only happens the first time the jump is made. The second time around, everything happens exactly like it's supposed to.
I've tried:
Putting the flash sprite and JPEG sprite on different channels.
Using unLoad
Using the getURL("event: goFrame x") to tell director to make the jump itself.
If anyone knows why this is happening, I would love to hear it.
Thanks in advance.
Scott42 webforumsuser@macromedia.com Guest
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vij010 #2
Re:mixed up sprites
Hi,
What you're actually seeing as the flash sprite is the ghost of it , the stage is not updating..., what you can probably do is...uncheck the DTS option of the flash sprite...also use a transition to force the stage to refresh...maybe this will help...
Vj
vij010 Guest
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Ivan Darío Alviar #3
Re: mixed up sprites
Maybe if you split your action in two steps could work... Some ideas:
1. In the x frame where you have actually the jpeg and quick time....
- leave it blank
- put a goto statement ( to your qt movie frame)
2. At the begin of the stage sprites where you qt movie is:
- insert in the code channel:
UpdateStage
3. In the getUrl statement in flash:
- Call a function
-In your function use both ideas:
- clean stage
- goto statement
Hth
Ivan
"Scott42" <webforumsuser@macromedia.com> wrote in message
news:biluao$82e$1@forums.macromedia.com...scenario:> I'm having a rather strange / frustrating navigation issue. Here's theJPEG sprite, plus a QT video and some other buttons in different channels.>
> On one frame I have a full-screen flash sprite. A few frames down is askip to the other frame in Director. This works fine. The QT movie appears,>
> Within the flash member is a getURL("lingo: go to frame x") command to
so I know I'm in the correct frame, but the strage thing is that the flash
sprite is still visible, where the JPEG should be. I'll actually see the
JPEG for a split second, but the flash image pops right back on.
Additionally, the button in that frame is also invisible until I mouseOver
it.jump is made. The second time around, everything happens exactly like it's>
> Another odd thing is that this generally only happens the first time the
supposed to.itself.>
> I've tried:
> Putting the flash sprite and JPEG sprite on different channels.
> Using unLoad
> Using the getURL("event: goFrame x") to tell director to make the jump>
> If anyone knows why this is happening, I would love to hear it.
> Thanks in advance.
>
>
>
Ivan Darío Alviar Guest
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Scott42 webforumsuser@macromedia.com #4
Re:mixed up sprites
Thanks for the advice. What fixed the problem was turning ON the flash sprite's DTS and updating the stage in the later frame.
Scott42 webforumsuser@macromedia.com Guest



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