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  1. #1

    Default mixing spot colors

    How I do create a color combining 2 or more spot colors? (FHMXa)
    Lets say I have a pantone blue and yellow, and I want to make a green that when separated is X% of each spot color. I can make a gradient with both colors and choose a tone from the gradient, but something tells me that when I separate it is not going to be Ok.

    I suppose that I can create a shape with a spot and put another on top with the other spot (or a % of it) and make it overprint... but that is a guessing game.

    I'm missing something obvious here?

    Extra of this: I would LOVE to have layer groups, but over all...
    more guides layers!

    Raul.


    Drodo webforumsuser@macromedia.com Guest

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  3. #2

    Default Re: mixing spot colors

    "\"Drodo\" webforumsuser"@macromedia.com wrote:
    >
    > How I do create a color combining 2 or more spot colors? (FHMXa)
    > Lets say I have a pantone blue and yellow, and I want to make a green that when separated is X% of each spot color. I can make a gradient with both colors and choose a tone from the gradient, but something tells me that when I separate it is not going to be Ok.
    >
    In FH v8 a two-colour gradient will certainly separate correctly (I'm
    a few versions behind). But I don't think there's any way to get a
    single mixed colour out of that; if you're talking about some kind of
    eyedropper tool in MX I'm pretty sure that will just give you a CMYK
    or RGB 'match'.
    > I suppose that I can create a shape with a spot and put another on top with the other spot (or a % of it) and make it overprint... but that is a guessing game.
    >
    That technique certainly works, but it will only show the upper
    object on screen or in a composite proof. OTOH even programs that
    *do* support mixed colours (the only one I've used is QuarkXPress,
    which has had such a feature for quite a while, but I gather that
    InDesign CS does now as well) can only show a process simulation of
    some kind -- you need a good sense for how the spot colours will
    combine, or a specialized swatchbook. If you have Photoshop you can
    use its duotone features to get at least a rough idea of how the
    colours will look together.
    > I'm missing something obvious here?
    >
    I don't think so -- but I don't have a recent version of FH.

    --
    Odysseus
    Odysseus Guest

  4. #3

    Default mixing spot colors

    Is it posible to mix two spot colors in FreeHand
    for example - I need a color with 30 % PANTONE 287 and 100% PANTONE 281.

    I need this color coz I want to make a gradient from this color to 100%
    pantone 281.

    borut19 Guest

  5. #4

    Default Re: mixing spot colors

    Nope.

    Give the object a grad fill from 30% 287 to 0% 287. Clone it. Give the clone a
    solid fill of 100% 281 and set it to overprint.
    It will not display on-screen as desired, but should separate correctly.

    JET

    JET@BB Guest

  6. #5

    Default Re: mixing spot colors

    that is not working. On output I get only foreground color

    I was hopeing that maybe exist some Xtras

    Thanx
    borut19 Guest

  7. #6

    Default Re: mixing spot colors

    If by output you mean printing a composite print to a desktop printer
    then you are correct. What JET was saying is that if you print the
    separations, you will see that you get a solid band of 100% Pantone 281
    (will print as 100% black) and a gradient from 30% to 0% of Pantone 287
    (will print as gray to white), in the same exact spot. This means that
    when separated to film and printed on a press the colors will mix as you
    want.

    Rich

    borut19 wrote:
    > that is not working. On output I get only foreground color
    >
    > I was hopeing that maybe exist some Xtras
    >
    > Thanx
    Rich Hudgins Guest

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