Hi Sara,

I am not 100% sure, but the problem could be the rotation of the model within 3DSMax. First, I would try the "ResetXForm" function in 3DSMax (somewhere in the Utilities area) to ensure that no weird rotation remains attached to the model before you export the model as W3D.

Do you perform a pointAt() LINGO operation with your model? In our last game we tried to use this function BUT did not specify the correct Up-Vector (2nd parameter). This caused our model to walk around up-side-down as well. Make sure you specify the correct axis (Director and 3DSMax permutate Y and Z) as height axis (should be Z in Director).

Another problem could be the position of your camera in Director. My 3D map behaved weird (everything was flipped) due to a camera position on the wrong side. Check this as well.

Keep up your spirits! (;-)
Peter