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tyree_2 #1
modifier based animation
someone may find this useful. it is modifier based animation using bones, the
bones are being animated by a modifier not by hand but they can still be
keyframed. the object wasnt made using polygons and doesnt use meshsmooth. done
in max unaware how it works in other 3d programs
[url]www.bleed3d.com/curtain.htm[/url]
tyree_2 Guest
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havok based animation without plugins
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Why qr// needs /o modifier, or bug in a documentation.
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keyframe animation detected on a resource that will marge -this animation willbe lost
hi, sorry for the question but need a quick fix for it. i am exporting from max 5, a quick animation of a shark tail moving but on export i am... -
duckets #2
Re: modifier based animation
Another, erm, interesting demo, tyree! :-)
I'm not sure if something's wrong here, but when I view it, the curtain is
barely moving, it just wiggles slightly and moves a little to the right at the
bottom. Can you make it flap and billow a bit more?
Also I'm not sure what exactly this is demonstrating... is there any lingo in
your movie? What do you mean by 'the object wasnt made using polygons'? All
models are mad using polygons!
- Ben
duckets Guest
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tyree_2 #3
Re: modifier based animation
it uses the wave modifier and its set low which is why it barely moves. there
isnt any lingo. the object was made out of 2 lines its a nurbs object. it gets
converted to polygons for shockwave but the surface is still smoother than
polygonal modeling. its demonstrating that modifiers can be used
tyree_2 Guest
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necromanthus #4
Re: modifier based animation
[q]Originally posted by: tyree_2
... it gets converted to polygons for shockwave ...[/q]
So you figured the answer by yourself ...
Anyway, you don't need nurbs and the wave modifier to do that.
Use bones or dummies and physique modifier.
See the FLAG from [url]http://necromanthus.com/Games/ShockWave/quake3.html[/url]
necromanthus Guest
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tyree_2 #5
Re: modifier based animation
first of all, necromathus, you very simple minded person, I did not need to
figure it out I was pointing out the fact that you can make a smoother object
using something other than polygons. I know how to model using all three
formats patches, nurbs, and polygons and its no secret that patches and nurbs
are faster and produce better results for any type of smooth curved shaped
object. Now, while you would prefer to waste time doing something tedious like
trying to animate a wave by hand when there is already something there that
does it for you. others would not.
tyree_2 Guest
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necromanthus #6
Re: modifier based animation
TYREE_2, watch your language !
You're a newbie (in 3DSMax & Director Shockwave both).
We don't need your "astonishing" tips & advices, such as " the object wasnt
made using polygons ".
First of all, you should start to learn the BASICS.
bye
necromanthus Guest



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