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  1. #1

    Default Monitor Proofing

    Another one regarding color, a subject that keeps fascinating and irritating me... :-)

    Which settings does PS7 actually use when Monitor proofing? (Ctrl-Y toggle). When I take a good image and safe a version with AdobeRGB profile and one with sRGB IEC6...etc, both images look abosolutely identical in Full Screen mode (32bit 1600 x 1200). In the WinXP fileViewer too btw. The strange thing is that with Monitor Proofing the difference is BIG. Ctrl-Y makes the AdobeRGB version turn grey-ish and flat while the sRGB version shows almost no difference. Again, in full screen mode they REALLY are identical. Both in PS7 and - non color management - Win FileViewer. The only difference shows up during Monitor Proofing in PS7.

    I have the right color profile for my screen and calibrated it as good as possible with Adobe Gamma.

    Help please... :-)
    Richard van Laar Guest

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  3. #2

    Default Re: Monitor Proofing

    Richard,
    >>both images look abosolutely identical in Full Screen mode <<
    Good! That is exactly how Colour Management should work! It shows that the
    embedded profiles are being respected and both being converted to the same
    values for display.

    The intention of soft proofing is that you see how OTHER colour spaces see
    your image. Which space is used depends upon what you have set in your Proof
    Setup. This could be you CMYK working Space or a particular printer profile.
    >>. Ctrl-Y makes the AdobeRGB version turn grey-ish and flat <<
    Suggesting that THAT file has area that will be out of gamut in your chosen
    proof space, whereas the sRGB one (being a smaller colour space) does not.


    LenHewitt Guest

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