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Moving 3d models - Macromedia Director 3D

Okay u know shapeshifter 3d? Well i made an awesome model in it, and exported it to w3d, then imported that to director. It wont tween it and yes ive heard that u need java or lingo to animate models and i tried it and nothing seems to work. Ive never used javascript or lingo before so i porbably wasnt getting anywhere with the rotate or camera position commands that i tried. I just want it to be able to show its a model, not a picture. Can somebody PLZ give me instructions on what scripts to type in so ...

  1. #1

    Default Moving 3d models

    Okay u know shapeshifter 3d? Well i made an awesome model in it, and exported
    it to w3d, then imported that to director. It wont tween it and yes ive heard
    that u need java or lingo to animate models and i tried it and nothing seems to
    work. Ive never used javascript or lingo before so i porbably wasnt getting
    anywhere with the rotate or camera position commands that i tried.

    I just want it to be able to show its a model, not a picture. Can somebody
    PLZ give me instructions on what scripts to type in so that it will move when i
    publish it to html. ANYTHING is fine, the user clicking and dragging to move
    it, it moving by itself, it moving where the cursor move, i just really want it
    to do something other than stand there.

    Thank you.

    si7h102d Guest

  2. #2

    Default Re: Moving 3d models

    In my answer to the previous post, I provided a link to a movie which
    illustrates a Rotate Camera behavior.

    [url]http://nonlinear.operspark.com/alpha/3DTooltip.dcr[/url]

    Source at:
    Mac: [url]http://nonlinear.operspark.com/alpha/3DTooltip.sit[/url]
    Win: [url]http://nonlinear.operspark.com/alpha/3DTooltip.zip[/url]

    You can use the following keys to move around the model:

    * Arrow keys to rotate (hold down the Shift Key to rotate faster)
    * I to zoom in
    * O to zoom out
    * X, Y and Z to look along the x-, y- and z-axes
    * C for a cavalier view (looking at the model from the top and one side as if
    looking down from a horse)
    * Use the Shift Key with any of the letter keys above to invert the view
    * R to reset to the default camera position

    You can also find a number of behaviors in the Triggers and Actions panes of
    the Library Palette that can be used to add user interaction to a 3D world.

    openspark Guest

  3. #3

    Default Re: Moving 3d models

    those links dont work, but i think i found a way anyway, il try out this new 3dpi plugin with cool script options
    si7h102d Guest

  4. #4

    Default Re: Moving 3d models

    Try:

    [url]http://nonlinear.openspark.com/alpha/3DTooltip.dcr[/url]

    Source at:
    Mac: [url]http://nonlinear.openspark.com/alpha/3DTooltip.sit[/url]
    Win: [url]http://nonlinear.openspark.com/alpha/3DTooltip.zip[/url]
    openspark Guest

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