I've been using Director for years, but am new to 3D.
I have a plane, that the user dynamically swaps textures on using:
-- member("Scene2").newTexture("planeTexture", #fromCastmember,
-- member("Scene2").shader("planeShader").texture =
(I load the chosen texture from a file into cast member "3D_texture")
The above shows the users "driveway" I am now trying to add another texture
layer, which will be a bitmap of a patterned circle: a square png with a
circular alpha channel) so the user can move it around to see where on their
driveway they'd like it
see photoshop mockup:
the outcome will ...