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multiply camera view-is it possible? - Macromedia Director 3D

how can i see , on the stage, at the time, two points of view, of two different cameras, moving in the same 3d world? I have some idea that includs two 3d members (duplicates) but it will become more complex if the 3d world is fully interactive and dynamic- in that case i have to take care of the constant updating between the two mirror members (and if I'm thinking about bone animation or Havok physic, and more than two camera, i'm not sure it'll work). What is the best way to do it? (even if you think the ...

  1. #1

    Default multiply camera view-is it possible?

    how can i see , on the stage, at the time, two points of view, of two different cameras, moving in the same 3d world?
    I have some idea that includs two 3d members (duplicates) but it will become more complex if the 3d world is fully interactive and dynamic- in that case i have to take care of the constant updating between the two mirror members (and if I'm thinking about bone animation or Havok physic, and more than two camera, i'm not sure it'll work).
    What is the best way to do it? (even if you think the two 3d members is the only way, i'd appriciate if you tell me exactly how you would do that)



    Yohan webforumsuser@macromedia.com Guest

  2. #2

    Default Re: multiply camera view-is it possible?

    Use the sprite.addCamera() and sprite.cameraCount() lingo instructions.


    Karl Sigiscar Guest

  3. #3

    Default Re: multiply camera view-is it possible?

    that was certinly much easier than i thought. In a way, director changed my life. i'll let you know when i make my second million


    Yohan webforumsuser@macromedia.com Guest

  4. #4

    Default Re: multiply camera view-is it possible?

    OK money maker. $hockwave 3D is made for business.




    Karl Sigiscar Guest

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