I have this multiplayer net snake race game that I would like to make
work with multiple platforms, amongst others with curses. Well, this
game is planned to be played mostly at our university server, which
means on one machine that we are all accessing by SSH Client or
Here is my problem. If more than, for example, 5 players log in at
different times on our snake-server, the game is ok. But then, when
new map is loaded, every client needs to make a new ncurses window for
it's self, and that's where the game fails to work ...